emperorpenguin
Mongoose
Garibaldi said:Chernobyl,
You are correct....your two examples are in the tv movies...NOT the series. I agree that those incidents happen...however this game is based on the series...not the tv movies.
ArmBarred,
This tactic is valid. No, it is not worse than e-mines...however, it makes a extra weapon that few ships can use. also withing the rules. My opinion is that this "weapon" (for lack of a better term) violates the spirit of the game. And about you not seeing it yield damage on evern hull 3 ships...well...you should have been me once. Two jump points opening on a shadow war level ship...killed it! Boom. over. No chance to evade, shoot back anything. Wrong!
Pauly_D,
Yes, it is within the rules and a viable tactic. And it is a loophole. So, since it is allowed, that would mean that my Vree can jam shadows ships...(Vree are telepaths, telepaths can jam shadows ships...so what if its against the intent of the rules...in a loophole right?)
My 6 cents worth...(3 people addressed...2 cents each...getting expensive!)
Sorry Garibaldi, though I share your dislike of AJP over-use this game IS based just as much on the films as the series.
And e-mines are not anywhere near as bad as jump points! how could you possibly think so!? :shock: