lastbesthope
Mongoose
Chernobyl said:Chernobyl wrote:
IIRC it takes 3 turns for the jump engines to recharge...so if your game (and the ship) lasts long enough you could do it more than once couldn't you?
Chern
ONLYif the ship opening the JP remains in hyperspace, I'm not sure about that though, the rules don't state that you have to ocme thorugh the JP, hough it is implied.
looking at the original book 1-rules, p. 18, jump points, end of 1st paragraph...
"Once a jump counter has been removed, the ship that created it may not initiate another for at least 3 turns as its jump engines have to recharge."
Chernobyl
True Chern, but I can't see anything in the rules that makes a ship opening a JP have to go through it, in either direction, it could simply open a JP for friendly ships to use. AN interesting grey area I think.
LBH