This is why I think the simple fix for the AJP bomb is a crew quality check for each AJP that could do damage. The AJP will only do damage 25% of the time and make people think twice before droping them down as bombs. I have used this technique with both balance and success. Once again this is cannon and balanced, not a hard fix. I do not see what the problem is. Other special actions require crew quality checks why not jump point bombs?