Marco Raimeous
Mongoose
Ok I have been thinking about the whole AA is way more than double and found it to be flawed. I actually think it closer to 2.1 perhit of damage or less and this is why.
Damage taken = effectivness of AA (2.0 being normal)
1 = 1.0 goes right through AA
2 = 2.0
3 = 3.0 (all go back to one)
4 = 2.0 (working the way it should)
5 = 2.5 (2 + 3 / 2) the mean (2 damage soaked normally, 3 soaked by one)
6 = 2.0
7 = 2.333 (2 + 2 + 3 / 3) the mean
8 = 2.0
9 = 2.25
10 = 2.0
This is just up to ten but as you can see as you get higher up the average gets closer and closer to being a simple 2.0 like adaptive armour should be. If you take the average up to ten it is 2.108, if you take the average to five it is 2.1. If you don't understand the math I can explain it but it is mathematically sound.
Damage taken = effectivness of AA (2.0 being normal)
1 = 1.0 goes right through AA
2 = 2.0
3 = 3.0 (all go back to one)
4 = 2.0 (working the way it should)
5 = 2.5 (2 + 3 / 2) the mean (2 damage soaked normally, 3 soaked by one)
6 = 2.0
7 = 2.333 (2 + 2 + 3 / 3) the mean
8 = 2.0
9 = 2.25
10 = 2.0
This is just up to ten but as you can see as you get higher up the average gets closer and closer to being a simple 2.0 like adaptive armour should be. If you take the average up to ten it is 2.108, if you take the average to five it is 2.1. If you don't understand the math I can explain it but it is mathematically sound.