ACTA Tournament June 2011 - Warlords of Walsall!

Very true, its just a provisional draft, and by no means final. The last thing I want to do is proclude people from attending; so if the general concensus is to allow a seperate fleet for each game then I'll roll with that.

The contuinance of a flag officer, was just a themey thing I was interested in, but again I'm open to opinion. There is the better part of 6 weeks to go, so changes can yet be made, if more people give me feedback I'll rework things :)
 
Centauri_Admiral said:
2.15pm – 3.45pm, Game 3 (3pt Battle)
Blockade scenario, fixed scenery, no hyperspace permitted.
Blockade??
Who gets to be attacker? Blockade can be a very 1-sided battle, not a scenario I would normally expect to see in a tournament.

If you're going to have ISD's then I think you need to allow free fleet choice for each game. Restricting both is a bit harsh.
 
Personally, I prefer selecting one fleet for a tournament. However others prefer having different fleets for different games.

Blockade can be very one-sided, especially with ISA.

Good tourney scenarios are anything that has equal forces, with symetrical layouts, that any fleet can accomplish.

With Shadaows and Vorlons excluded, Planetfall could be an interesting one.

Good tournament scenarios include:
Annihilation
Assassination (though usually both ways)
A Call to Arms
Rescue
Recon Run
Space Superiority
most of the scenarios from the first Walsall Warlords tourney

Interesting, though possibly easy/difficult for some fleets:
Planetfall
Recon run
Supply Ships
Gravity well
Towering Inferno (this can prove to be really random and may go badly for one player simply cos his ships don't turn up)

Bad tourney scenarios
Ambush
Blockade
Carrier Clash (some fleets just can't do it)
Convoy Duty
Flee to the Jump gate
Planetary Assault
Invasion
King of the Jump Gate
On the Back foot
The Whole Deep space tournament

and I really don't want to ever do this again:
Any scenario where the whole table is covered in asteroids :D
 
Hmmm, all valid points thanks for feedback, like Greg Im personally not a fan of using different fleets for every game. So I think I will relax that; and make it closer to charles' format.

If I allow different fleet choices for each game; how do people feel about ISD's??

Also taking on board that blockade will be one sided, an error of judgement on my part, what do people think about gregs suggestion about planetfall? Feedback there please if you will; I want this tournament to be enjoyable :)

Lastly, the rolling CQ bonus, on review might be difficult to impliment across different fleets. Another idea I'd had was everyone gets a free fleet admiral in effect; it's your job to keep him alive? Too harsh?

I'm just trying to make things a bit different if I can lol; but nit at the expense of everyone having fun

Cheers, rich
 
It depends what you mean by a fleet admiral. If you allow an admiral (using the admiral rules) but he gets killed in the first game, and you face someone in the second game who still has his - you would be at a immediate disadvantage.

On the other hand designating one ship with CQ5 and saying that is the admiral, and if he survives he can be transfered to a different ship in the later games, then that isn't a big disadvanatge if he is lost.
 
I think, that if you want to have as many people using their preferred choice of fleet(s) then just throw it open from the get go... surely the differing PL levels/scenarios would be enough to reflect the varied strengths/weaknesses of certain fleets.
If someone, like Rich or Greg want to take the same fleet in all games, then thats a choice, if people wanted to have a different fleet per game, why not?
I suppose that it could be argued that people with more fleets would be at an advantage, tailoring fleet selection to each scenario...So, how about restricting people to two fleets? And then, If someone uses the same fleet in two consecutive games, they can gain the benefit of an admiral/increased CQ or some other small advantage?
Sorry, I feel like i'm muddying the waters even more...
I'm happy to just turn up and collect my winners trophy... :twisted: :lol: :wink:
 
Any format is fine for me, I'll go with it. But I'd prefer not to be too restricted. I would choose one of:

1) Different races, PL and FAPs for each game, with ISD's
2) Same race throughout but different fleets, PL and FAPs for each game. No ISDs.
3) One fleet "pool" to choose from, eg pick a 5 battle fleet, and from that choose a fleet for each game. Last game is your whole fleet. No ISDs.
4) Same fleet throughout, the old traditional. No ISDs. Probably needs some interesting scenarios.

The CQ bonuses seems a bit complicated, and what happens if you already have CQ5, such as ISA, Gaim, Psi Corps, Vree etc. There are a lot these days. Maybe just give a +1 CQ to any surviving ship to a maximum of 6.
 
Cheers guys, all feedback is welcome, and ultimately with this being the first tournament I'll have organised, I want to make absolutely sure its going to be something enjoyable to all.

As I say, the format we played in the April tournament was very enjoyable, and from what I could see everyone else seemed to enjoy it too. With that draft, what I'd intended to do was bring in that format, but change things so that you all didnt feel like you were playing Aprils games over again . . . . but then I suppose you could argue that if everyone enjoyed it, is that such a bad thing?

I will remove Blockade from my list scenarios to use, assassination, annihilation and rescue will absolutely stay. But as I'm excluded shadows and vorlons, and hyperspace generally, perhaps another game where hyperspace is allowed is an option.

I will keep the PL's of each game restricted, I feel that is in itself dictating the choices of ships, and style and nature of play and that this should be the only real restrictions to peoples fleets. With regards to ISD's, perhaps with the fact vorlons and shadows are excluded, ISD's is something I shouldnt mess with . . . . I'll look at that a little more.

I think Kenny has got the gist of where I was coming from, perfectly, but with that said if people really want to lug 4 different fleets around, thats their choice. I only really have centauri these days, but I can understand that people might have more fleets, and for sure they bloody well want to get use of them lol

With regards to admirals and CQ, greg the latter of your suggestions, was where I was aiming at. But this idea really bases itself heavily upon the people sticking with a single fleet, it is a little complicated, so for the interest of simplicity I shall drop this idea from the tournament, it lends itself better to a campaign :)
 
As the attendees are rather polarised, I will try and match up members of Warlords and any non ketteringers, with members of the Kettering clan for the first round at least. The Swiss Chess format will be absolutely in use for the 3rd and 4th games; I may continued hand picked match ups for game 2, depending on how it influences draws. I'd like everyone to play somebody they've not played before, so if you find yourself playing against someone you have done before, let me know.

Sounds good to me :)

This tournament, will require you to keep a track of one particular ship in your fleet, at the end of each game. Further details of how to do this and why, will appear further down, but it is important to make an accurate record of which ship is receiving the alloted bonuses. It will be imperative for the last game.

Interesting idea

Ancients, Shadows and Vorlons may not take part in this campaign at all, this tournament shall be a free zone. If your only fleet is one of these; please let me know.

Ok - simplifies things I guess

10.30am, Game 1 (6 pt Skirmish)
Annihilation scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
Skirmish or Patrol level ships, plus a maximum of 1 raid level ship, may be used in this game; max 8 ships.

Cool - sounds good - can you have a ship of above Raid Level?

This game is intended to be a morning shakedown; an opportunity to get into the swing of things. Please note, that I will require each player, to record one of their surviving ships to receive a free CQ increase. Provided this ship is used in game 2, it will carry over this increase, if the player has no ships left at the end of this game . . . . the player cannot receive this benefit.

noon - lunch break

12.30 - 2pm, Game 2 (3 pt Raid)
Rescue scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
No ships higher than raid level may be used in this game; max 8 ships.

If a player carried over a ship with CQ5 from the previous game, that ship retains its bonus, meaning that it starts game 2 with CQ5. Any ships which survive game 2, may qualify for a CQ bonus as with game 1, this may be a ship with CQ4 or it may be your ship with CQ5. This is to represent one of your ships becoming a veteran crew, the pride of your fleet, and will soon carry your flag officer. A player with no ships left cannot benefit from this bonus, if a players CQ5 ship is destroyed or de-crewed, the bonus is lost but so long as the player has surviving ships, the bonus may be allocated to a new ship.

How about each time the chosen ship survives a scenario it gains one Admiral Ability to a maximum of three?

2.15pm – 3.45pm, Game 3 (3pt Battle)
Blockade scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2262 or before apply to this game.
No ships higher than battle level may be used in this game; max 8 ships.

As noted - Blockade is a horrible scenario - but Greg and others have outlined alts :)

4pm – 5.45pm, Game 4 (5pt Battle
Assassination scenario, fixed scenery, hyperspace permitted for 1 ship per fleet (this ship may not be carrying your flag officer; see below).
ISD's [in service dates] of 2262 or later apply to this game.
Maximum 10 ships; no other restrictions apply.

evening - awards, final taunting and departures.

general info :
Fleets may be different for each game, though there is added incentive to keeping one particular ship in your list, races must be the same for games 1 and 2, 3 and 4. There is no requirement to submit lists prior to the date, though you may PM them to me if you wish, however I would like everyone to have a clear and concise written list prior to the start of the next game.

I'd have it as a incentative for keeping the same fleet but not make it compulsary as its fun to use different fleets.

looking forward to it :)
 
Right, well thats all useful info, I'm currently in my last 3 week slog of uni . . . . but I'll try and re-work it and get another draft up over the next couple of days.

Hopefully, dale [funbeast] might be coaxed into attendance too :)
 
Just checking we are still on for the 25th June?

Hiff are you still looking at doing a tourney "up North" as well?
 
well my date kinda would have been the same time, and I can't really do anything between Aug and Dec due to baby arrival :-(
 
Get a hotel, stay over in walsall on saturday, and we can all play firestorm armada too!!! YAY!!!!!!!!!!!!!!!!

p.s in honest hiff mate, be great to see you down here, and if everyone else fancies a mammoth ACTA tournament weekend, I'm game. :)

Right, to answer the original question, yes charles mate, we are on course and booked in with the church for saturday 25th of June. I'm now a c*** hair away from finishing my first year of my degree, so I'll have an amended draft of the tournament plans, within the next few days, with the feedback changes for everyones perusal.

As it stands atm, these are the definite attendees, with one of the Warlords guys having to drop out due to work commitments.

Kenny, Greg, Paul, Alex, Charles, Burger [sorry dont know your first name lol], Me, Shane, Andy and Keith.

Hiff I believe might be attending? Theres one maybe a second, with Stormryder who I've not met before, and I'm still trying to see if Dale will grace us. I'm also working on the winners "trophy" atm lol

Looking forward to seeing all you fellows the end of june. :)
 
yup i plan on attending, can i reserve a parking space :-)

burger doesn't have a first name, he merely is... BURGER..
 
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