Greg Smith
Mongoose
One thing we did in our practice game was to say that one allied fleet cannot benefit from the scouts of the ally. Is that correct?
There seems to have been a change, apparently it is now one big fleet with two players behind it.Centauri_Admiral said:I hadnt intended for the sharing of any traits, as to me it was more like two fleets working together that wouldnt ordinarily do so, rather than one big fleet with two players behind it. So it is more like a 4 player game, but with only two sides, so no betrayals or back stabbings etc etc![]()
Not really, a 4 player game is very different from two 2 player games. The main confusion might be that you need to remember what everyone rolled for initiative. One compromise could be that each team rolls combined initiative; losing team moves a ship from one fleet, winning team moves a ship from one fleet, losing team moves a ship from the other fleet, winning team moves a ship from the other fleet, then do something similar in reverse for firing. Since they're two separate fleets there would be no sharing of traits, but they can still co-operate, e.g. Shadows finally get some decent fighter cover thanks to their team-mate.Da Boss said:We just played it that you played as normal and moved alternative ships otherwise its going to get very confusing / you might as well play seperate games?
Da Boss said:e.g. Shadows finally get some decent fighter cover thanks to their team-mate.
AdrianH said:If the two teams don't share scouting then presumably they also don't share targetting data - fleet A doesn't get a bonus to break stealth due to one of fleet B's ships having just attacked an enemy stealth ship.