Centauri_Admiral
Mongoose
As the attendees are rather polarised, I will try and match up members of Warlords and any non ketteringers, with members of the Kettering clan for the first round at least. The Swiss Chess format will be absolutely in use for the 3rd and 4th games; I may continued hand picked match ups for game 2, depending on how it influences draws. I'd like everyone to play somebody they've not played before, so if you find yourself playing against someone you have done before, let me know.
*edit* for simplicities sake, and not to over complicate matters, I have removed the rules regarding tracking CQ for the final scenario. This no longer applies.
Ancients, Shadows and Vorlons may not take part in this campaign at all, this tournament shall be a free zone. If your only fleet is one of these; please let me know.
10am -10.30am
Arrival at the Hall – coffee or tea refreshments, pre-game insults, taunts, declarations of conquest etc etc,
10.30am, Game 1 (6 pt Skirmish)
Annihilation scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
No battle level ships may be used in this game; max 8 ships.
This game is intended to be a morning shakedown; an opportunity to get into the swing of things.
noon - lunch break
12.30 - 2pm, Game 2 (3 pt Raid)
Rescue scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
max 8 ships.
2.15pm – 3.45pm, Game 3 (3pt Battle)
Assassination scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2262 or before apply to this game.
You must have one ship of Battle level or higher/ one Battle level or higher ship of your choice may have +1 CQ; max 8 ships.
4pm – 5.45pm, Game 4 (5pt Battle)
Annihilation scenario, fixed scenery, hyperspace permitted for 1 ship per fleet.
Maximum 10 ships; no other restrictions apply including ISD's.
This is the final gamble; your last chance to seize the day . . . . your fleet command is committing its full resource to your efforts. You must be victorious no matter the cost.
evening - awards, final taunting and departures.
general info :
Fleets and races may be different for each game; in much the same fashion as the recent kettering tournament. This seemed to be a format which most people enjoyed.
There is no requirement to submit lists prior to the date, though you may PM them to me if you wish, however I would like everyone to have a clear and concise written list prior to the start of the next game.
All P+P rules amendments apply with the exception of Centauri Hunting Packs; while Triggy's Beam system will be in operation (replacing the standard system).
Only official ship stats are to be used (except for P+P revisions) no exotic fan made productions. Proxy ships and counters are permissible, but if you use proxies, please make sure opponents are fully aware of what they are at the start of the game.
With the exception of race specific bonuses; all other ships start games with CQ4.
other business:
Sadly the Warlords cannot match the fabled hospitality of Da Boss, however tea, coffee and some soft drinks will be served throughout the day, with some snacks potentially around also. Toilet and kitchen facilities are on-site.
We have parking available outside for about 4 vehicles, please bare this in mind, if you are going to be driving down and are concerned about parking please PM me.
The location is as follows; could a member from each party please PM me a mobile number for contact purposes:
Hatherton United Reformed church, Darwall Street, Walsall, West Midlands WS1 1DA (the church parking is best approached from Hatherton road; any queries on this please PM me)
*edit* for simplicities sake, and not to over complicate matters, I have removed the rules regarding tracking CQ for the final scenario. This no longer applies.
Ancients, Shadows and Vorlons may not take part in this campaign at all, this tournament shall be a free zone. If your only fleet is one of these; please let me know.
10am -10.30am
Arrival at the Hall – coffee or tea refreshments, pre-game insults, taunts, declarations of conquest etc etc,
10.30am, Game 1 (6 pt Skirmish)
Annihilation scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
No battle level ships may be used in this game; max 8 ships.
This game is intended to be a morning shakedown; an opportunity to get into the swing of things.
noon - lunch break
12.30 - 2pm, Game 2 (3 pt Raid)
Rescue scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2248 or before apply to this game.
max 8 ships.
2.15pm – 3.45pm, Game 3 (3pt Battle)
Assassination scenario, fixed scenery, no hyperspace permitted.
ISD's [in service dates] of 2262 or before apply to this game.
You must have one ship of Battle level or higher/ one Battle level or higher ship of your choice may have +1 CQ; max 8 ships.
4pm – 5.45pm, Game 4 (5pt Battle)
Annihilation scenario, fixed scenery, hyperspace permitted for 1 ship per fleet.
Maximum 10 ships; no other restrictions apply including ISD's.
This is the final gamble; your last chance to seize the day . . . . your fleet command is committing its full resource to your efforts. You must be victorious no matter the cost.
evening - awards, final taunting and departures.
general info :
Fleets and races may be different for each game; in much the same fashion as the recent kettering tournament. This seemed to be a format which most people enjoyed.
There is no requirement to submit lists prior to the date, though you may PM them to me if you wish, however I would like everyone to have a clear and concise written list prior to the start of the next game.
All P+P rules amendments apply with the exception of Centauri Hunting Packs; while Triggy's Beam system will be in operation (replacing the standard system).
Only official ship stats are to be used (except for P+P revisions) no exotic fan made productions. Proxy ships and counters are permissible, but if you use proxies, please make sure opponents are fully aware of what they are at the start of the game.
With the exception of race specific bonuses; all other ships start games with CQ4.
other business:
Sadly the Warlords cannot match the fabled hospitality of Da Boss, however tea, coffee and some soft drinks will be served throughout the day, with some snacks potentially around also. Toilet and kitchen facilities are on-site.
We have parking available outside for about 4 vehicles, please bare this in mind, if you are going to be driving down and are concerned about parking please PM me.
The location is as follows; could a member from each party please PM me a mobile number for contact purposes:
Hatherton United Reformed church, Darwall Street, Walsall, West Midlands WS1 1DA (the church parking is best approached from Hatherton road; any queries on this please PM me)