One more minor mod I've been looking at making to the priority level and scenario selection is actually inspired by the EC War weekend.
Instead of rolling a random scenario and priority, the attacker picks one of 5 methods of attack, and the defender picks one of 5 methods of defence. You then compare the attacker's and defender's choices on a grid, and it gives you the resulting scenario to play. Also, you don't choose how much you're modifying the priority roll by separately - that's determined by what form of attack you select instead.
I haven't sat down and worked out the grid of various attack/defence methods and resulting scenarios yet, but as some examples/ideas:
- All Out Attack/Aggressive Defence would represent the most aggressive options for the two sides, and both would modify the priority roll significantly upwards. If both of these options were selected, you would end up with an Annihilation* scenario as both side basically have the order "Kill them! Kill them all!!", and the priority modifier could easily be +6 (+3 for each option).
- The attacker using All Out Attack, and the defender selecting some kind of Sneak Attack option could result in the Ambush scenario... with the campaign's defender being the scenario's attacker! The priority modifier might be +3 from All Out Attack, and -2 from Sneak Attack, for a final modifier of +1.
- If the defender chooses to Dig In, and the Attacker chooses a Cautious Approach, the resulting scenario could be a blockade.