MasterGwydion
Emperor Mongoose
Building a base is a major theme in Pirates of Drinax. So, there is that.I mean, do you even need rules here? Rules are for PCs, really.
Unless you have a group of players who are funding construction of a base, just say that the fuel is above ground or below ground, and assign an armour value if required. Up to and including "your ship's lasers can't penetrate, but a missile might. Make a roll if you want to try."
Also, I hate the point of view that the rules are only for PCs. If your game doesn't have rules for the rest of the universe, then it is not a game. It is a story that is entirely controlled by the Referee. If the NPCs difficulty to hit a PC is only 4+ while PCs need an 8+. Then it is BS. The game rules have to apply to everyone or they apply to no one. You can't worldbuild if the only rules you have are for PCs. It gives Me absolutely nothing as a Referee, except here is a blank piece of paper, white your own game because there are no rules for NPCs. No shipbuilding rules for non-PC-controlled ships, etc. If a Ref in a game defends against an attack by the party in a way that is not in the rules, then how can the PCs use the same tactic that was just used on them by the Ref? It is one of the reason the Trade rules drive Me so crazy. We have absolutely zero rules for how NPCs trade. How do I build a world that makes sense if I have no rules to do so? I would have to write My own system just to fit over the PC-centric system of Traveller. At that point, we might as well all write our own systems and stop buying Traveller. I love Traveller, but Traveller is not kind to worldbuilders.
Or, you know... Just make the rules as written apply to everyone, PCs and NPCs alike. Problem fixed.