I disagree with that to a certain extent.
The mainworld is the whole point of the campaign... without it, you're just killing each other for rocks. And military history is absolutely full of campaigns where both sides lost because neither could fulfill their strategic goals. For just one example, the American Continental Army defeated the only super power on Earth just by staying in existence. Washington spent 5 solid years moving his army around to AVOID confronting the British save only at the place and time of his choosing, and he was VERY selective where and when he chose to fight. And every single one of his engagements, especially the big victories [Trenton, Monmouth, Saratoga, etc.], served to raise the legitimacy of his army and his cause.
And it is germane to note that the Vietnamese Army and Viet Cong did the exact same thing 200 years later...
In a Traveller sense, yes, winning the space battle is HUGE part of winning the world. But the enemy can still defeat you, even though you control orbital space, by denying you all the resources on that main world and by defeating your political purpose by just not getting conquered.