Or, alternatively, have the Mongoose develop something that's part of the Charted Space universe, but completely separate of the Imperium, the Zho's, the Sollies, the lot. A detailed sector with its own races, politics, tensions and stressors with a minimum of a full sector of 'blank territory' between it and anything published thus far.There's also the Tezcat from AoCSv4 out in the middle of Reft too. Plenty of Reft.
I'd also like to see more on Riftspan and Touchstone. But a patronesque nugget per world, as in PoD the Core version with Sindal subsector and even Secrets of the Ancients is always good. (was that a Hanrahan thing? Seems he's the common denominator there) Side quests or local colour, either way, it's helpful. I mean, not for every world in six sectors, but if details are done for a few worlds per subsector, maybe those featured worlds should have a patronesque thing too.
Good morning Travellers!
Just a quickie...
If you could change anything in the current Great Rift box set... what would you change?
I agree. The source books etc are good but my gamers play Traveller for the adventures, not the setting.I'm going to jump in and say, nothing, please don't.
I say this mainly because I really don't want to have to buy a revised product.
But if I was forced to offer suggestions...
What I'm always looking for in a sourcebooks are the little ideas. I'm talking about more scenario seeds, NPCs, events (trade fairs, planetary/system celebrations, local holidays), random objects floating in space, famous artefacts worth stealing, encounters unique to a system... you get the idea.
The Traveller sourcebooks are solid, substantial bits of work that I read cover to cover, but given the scale and nature of the game, we're often just getting an overview. I get excited by the little details that bring something to life and make me think, "There's a plot there..."
Does that make sense?
Regards,
Robin
I love Gareth's way of building setting, so I would totally support more stuff like Patron jobs on each planet and such. One subsector of this takes up roughly 2 pages, less if it is a sparse subsector.There's also the Tezcat from AoCSv4 out in the middle of Reft too. Plenty of Reft.
I'd also like to see more on Riftspan and Touchstone. But a patronesque nugget per world, as in PoD the Core version with Sindal subsector and even Secrets of the Ancients is always good. (was that a Hanrahan thing? Seems he's the common denominator there) Side quests or local colour, either way, it's helpful. I mean, not for every world in six sectors, but if details are done for a few worlds per subsector, maybe those featured worlds should have a patronesque thing too.
Bumped into Gareth this weekend. Said he had an idea for a new Traveller campaign.
Good point. In fact an excise of much of Book 4's content would, well, be self-serving, but still useful.It would be nice to harmonize the different treatments of the Survey Index, and deep space exploration processes generally, that appear in the Great Rift materials vs the Deepnight Revelation materials vs the World Builders Handbook
This is something we puzzle over from time to time.It would be nice to harmonize the different treatments of the Survey Index, and deep space exploration processes generally, that appear in the Great Rift materials vs the Deepnight Revelation materials vs the World Builders Handbook