2e Vorlon Beam Deflection?

As for the Primus it does have a specail field its called hull 6. I always thought the hull score was a abstract stat reflecting how hard it is to both hit and damage the ship.
 
cordas said:
As for the Primus it does have a specail field its called hull 6. I always thought the hull score was a abstract stat reflecting how hard it is to both hit and damage the ship.

It also has Interceptors 2 - I think it has the situation covered wrt stopping fire from EA fighters.
 
As for it hitting the Vorlon, I think others have pointed out earlier in this thread, it doesn't hit the ship - it dissipates before it his the ship, or at best, it hits the vortex between the pylons and dissipates there.
it hits the Vorlon's own weapon!

Just a question. How do we know that the shot wasn't targeted on the Vorlon weapon to stop it firing? Instead of Vorlons getting beam deflection, we would be looking at Shadows can target weapons to stop them firing.
 
Because their established tactics seem to be pro-actively carving ships in half, not namby-pambying around trying to temporarily disable their weapons?

The shadow turns to engage first, the Vorlon appears to anticipate and bring itself round to deflect the blast (based on the sequence of events). Not the other way round.
 
well it could be added, but for game balance sake we would then have to lower the vorlons damage values.
also are fighters seen hitting an lightning field when attacking vorlons? if not we better remove their AF defenses.
 
Why do you need to lower their hull values? They sacrifice their only weapon in order to do it. Seems like a fair tradeoff, especially considering that other races can use CAB freely, and Vorlon's cant.
 
because its another defense on top of AA and SR and the fact you have no crew, and automatically repair all crits.
you not losing your weapon if like you say you not in range.
you gonna limit it to front arc only as well?
 
AA is paid for else-wise, as is the fact that you have no crew. And crits aren't repaired until a turn afterward, so they are still suffered for a full turn (including zany ones like explosive decompression for a ship with no atmosphere, or reactor explosions for a ship with no reactor).
Whitestars have AA, SR /and/ dodge, and they get dodge against all incoming shots. The suggested system here would only give a 2e transport 2 'dodges' if it had 2AD.

You may not in range of the main thing you're worried about shooting you, perhaps, but you could have multiple threats that you're worrying about and you weigh your damage output againts your immediate target below the potential damage you're about to take.

Yes, the proposal was that it was against fire received in your forward arc, since that's where the energy vortex would be located.
 
cordas said:
As for the Primus it does have a specail field its called hull 6. I always thought the hull score was a abstract stat reflecting how hard it is to both hit and damage the ship.

so every ship with hull 6 has an energy field? :?

sometimes hull 6 means it is just bloody well armoured :wink:
 
Alexb83 said:
(including zany ones like explosive decompression for a ship with no atmosphere, or reactor explosions for a ship with no reactor)..

who says Vorlon ships have no atmosphere? How else could that doctor have hidden on board?
 
and WSs have a crew problem cos they cant regrow them. they also only have 10 damage at raid level. so thats taken into account. if you want a 3+ save which is better than the WSs dodge then the damage would have to be lowered.
 
katadder said:
because its another defense on top of AA and SR and the fact you have no crew, and automatically repair all crits.
you not losing your weapon if like you say you not in range.
you gonna limit it to front arc only as well?

Yes I would say the beam strike has to be comming in the front arc of the VHC, also in my vision, it should be a once per turn, so if 3 beams are fired at the ship it can only block 1 of them, it then becomes a question for the Vorlon player do I block the 1st attack or do I hold it for a latter attack...

I feel this would go someway to make up for Vorlons not being able to concentrate all firepower (I am NOT arguing for them to be given CAF, as it would make them obscene). I just see this as being a nice little tweak for the Vorlons.

I would also only give this trait to the VHC not to the smaller Vorlon ships.
 
emperorpenguin said:
Alexb83 said:
(including zany ones like explosive decompression for a ship with no atmosphere, or reactor explosions for a ship with no reactor)..

who says Vorlon ships have no atmosphere? How else could that doctor have hidden on board?

He was kept in a suspended animation poddy thing.
 
cordas said:
I feel this would go someway to make up for Vorlons not being able to concentrate all firepower (I am NOT arguing for them to be given CAF, as it would make them obscene). I just see this as being a nice little tweak for the Vorlons..

won't be needed in that case since beams won't be using CAF!
 
emperorpenguin said:
cordas said:
As for the Primus it does have a specail field its called hull 6. I always thought the hull score was a abstract stat reflecting how hard it is to both hit and damage the ship.

so every ship with hull 6 has an energy field? :?

sometimes hull 6 means it is just bloody well armoured :wink:

and sometimes it isn't.... its other things as well. How well armoured is a hull 5 fighter vrs a hull 4 or 5 battleship, some of which could well have armour thicker than the fighter is long? The Hull score is an abstract measurement.
 
Alexb83 said:
emperorpenguin said:
who says Vorlon ships have no atmosphere? How else could that doctor have hidden on board?

He was kept in a suspended animation poddy thing.

so that he'd not be prying eyes, nothing to do with atmosphere.....

remember the ofiicial story behind encounter suits? :wink:
 
katadder said:
and WSs have a crew problem cos they cant regrow them. they also only have 10 damage at raid level. so thats taken into account. if you want a 3+ save which is better than the WSs dodge then the damage would have to be lowered.

Here's the thing - the WS has /unlimited/ 4+ dodges and has to actively do nothing in order to get them except move. The proposal here is to give the vorlon ship a highly limited no. of what are essentially 3+ dodges. If you're quibbling over the fact that it's 3+, would 4+ be more acceptable?

Again, I don't see how this isn't offset in the fact that you sacrifice your ships entire firepower for the turn in order to do it.
 
cordas said:
and sometimes it isn't.... its other things as well. How well armoured is a hull 5 fighter vrs a hull 4 or 5 battleship, some of which could well have armour thicker than the fighter is long? The Hull score is an abstract measurement.

but it doesn't take into account a supposed energy field on the Primus, it just IS well armoured!
 
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