Ursus Maior said:
That is an option for a slightly different weapon system introduced in the Traveller Companion.
I have that book and I don't know which weapon you are referring to. Could you tell me? Pretty-please? *bats eyes*
AnotherDilbert said:
Randalthor66 said:
Personally, I don't see why a rack cannot fire off more missiles.
Because game balance. Otherwise vast missile storms would kill all combatants in a single salvo, and combat would be boring.
How about if missiles were treated like turrets? My triple missile turret fires off my missiles* and 6 hit. Instead of that being, what 4Dx6 (ave. 84) in damage, it is 4D+20 (ave. 34). Respectable, but not earth shattering. I do think that nuclear missiles (and Antimatter, as well) should be 1DD, or at least 10D-12D. (But once you are rolling that many dice, you might as well just go with a multiplier.)
Up thread you had a -10 [Difficulty] for one of your examples. (Maybe the first one?) Could you tell me where that difficulty mod came from?
What I see small groups of missiles being now are nothing more than ways to keep some turrets busy. Not a complete waste, but missiles cost money and shooting lasers don't. Plus, missiles run out, lasers don't (not until something is very wrong, anyway).
I recently did a test battle between a Gazelle and a System Defense Boat. I was in the SDB. (Yes, the Gazelle won because of the Particle Beams/Radiation. Though everyone survived, if bald. :mrgreen: ) My two triple missile turrets were only good for keeping 1 turret busy, though in the first round we were far enough away that neither of his beam lasers could hit, so both were put on PD. After the first round, one of his laser turrets was damaged and suffered a Bane. In the next round, when we were closer, he just put that damaged weapon on PD and still easily shot down all 6 of my missiles.
I was thinking that using laser turrets for PD should have the following mods: single and double: +0, Triple and Quad: +1. I know that isn't a big change, but that is why I think it is a good one; it will make missiles a tiny bit more viable, but not make turrets useless at the same time.
*Old numbers. I don't think they need to be increased (except for nuclear and antimatter, as I mentioned above).