Tankdriver
Banded Mongoose
Did I read somewhere about something like this?
Dorb said:Just sub 15mm minis. (A&AM)
Of course after supporting Mongoose games with their great looking minis.
The Old Soldier said:Just a observation, the Tank is a light vehicle.I can go with a 7 Target, but a 6 might be better. The Kill should be 9 at best I prefer 8. Increase the Armor value that way small arms have a very small chance of damaging the vehicle while Vehicle main guns would still be able to take the tank out fairly easy with a 8 or 9 Kill. The MG should be a straight D6.
The main gun is very light as a 37mm. A D8 would be best. or at most a D8+1. I tend to go with the lower number.
To put things in perspective I would have rifles at a D6-1. Only really heavy machine guns such as the .50cal would have a D6+1. There are better ways to show how medium and Heavy MGs differ from one another. For example, one method is to check for suppression AFTER removing models. This will generate more suppression without having to increase the number of dice, or adding pluses to it.
Immune to suppression is a bad idea for WW2 style vehicles. Instead there would be a D roll attached to Target results. A failure would cause a Suppression. Some vehicle may have other result attached to Target and Kill numbers. I also have been working on some WW2 stuff. I determined the best way to handle it, was to start from scratch, and not use many of the same methods MP uses. Also to start from the beginning of the war, that way you keep the stats down, and they will increase as new and better weapons are made during the war. Otherwise you end up having to adjust on the fly.
I started mine with The Invasion of Poland.Unit Cards should be marked by Year.
Which 75mm? German short barrel? The one on Sherman? Long barrel? Panther's 75mm (with better armor piercing effect than the 88 on Tiger?)? Each of them deserves completely different stats. The same for 76mm - this caliber was used by more than one gun...Anpu42 said:75mm Cannon 1d8+2