US army Infantry Squad
Points: ?
Type: Squad
Size Move Close Combat Target Armor Kill
1 5” 2xD6 4+ 6+ 6+
Sergeant w/M1 Garand, 10 x Riflemen w/M1 Garand, 1 x Gunner w/BAR
Options
The Sergeant May Replace his M! Garand with a Thompson SMG
M1 Garand Rifle: Range: 24” Damage: D6
Thompson SMG: Range: 12” Damage: D6
BAR: Range: 30” Damage: 2xD6
BAR: If a Ready action is taken to set this weapon up properly (lie prone, extend bipod, etc), then all subsequent Shoot actions will gain two bonus Damage Dice though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
its normal
Thompson SMG: If a Ready action is taken to set this weapon up properly (lie prone, extend bipod, etc), then all subsequent Shoot actions will gain One bonus Damage Die though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
Points: ?
Type: Squad
Size Move Close Combat Target Armor Kill
1 5” 2xD6 4+ 6+ 6+
Sergeant w/M1 Garand, 10 x Riflemen w/M1 Garand, 1 x Gunner w/BAR
Options
The Sergeant May Replace his M! Garand with a Thompson SMG
M1 Garand Rifle: Range: 24” Damage: D6
Thompson SMG: Range: 12” Damage: D6
BAR: Range: 30” Damage: 2xD6
BAR: If a Ready action is taken to set this weapon up properly (lie prone, extend bipod, etc), then all subsequent Shoot actions will gain two bonus Damage Dice though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.
its normal
Thompson SMG: If a Ready action is taken to set this weapon up properly (lie prone, extend bipod, etc), then all subsequent Shoot actions will gain One bonus Damage Die though it may only shoot in its forward facing. These bonus dice are lost as soon as the model moves. In addition, every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.