WWII Evo?

Clam is good.

To the road: Try this with 10 Churchill tanks line abreast. . . Not every road is a main road. Most roads in European cities and villages orginated form medivial (or even antic) times. There are alleys, which can be wider, and main roads, enough for two carts passing, and streets, which can be VERY narrow.
Let us not stick how to make tabletop terrain.

I would like to give the SMGs 4'' range. I can live with the suppression after the removal of casualties. This is a nice rule, after all.

I also like 24'' for rifles. I would give them the extreme range rule, to show how far they can shoot. I you do not like the extreme range, I would vote for 30'' for the rifle.

Maybe we should start a new thread "WWII Evo rules"?
 
Richgo. 30" is fine. Agreed.

Just a discussion of Command control issues. This time period has radios at Platoon or higher levels. Not at squad. I suggest two things.

1. Command Control 6".

2. Normal FZ 8 to 10".

Thoughts?
 
Hi all, its soulman back, well a lot more replys since i was back...!!!

Looks like people are cool with the bolt action rule of 3+

Well done of that one all

It looks like the smg range is causing problems, at the minute all we have is the mp7 stats for the germans in modern evo, i would like to work around that one, then smaller ranges, i`m happy with around 10" which is half or more under the 20/24" rifle range.

The way i see it alot of smg people are going to sit around when the rifle guys do all the shooting at ranges of 20/24" max, at least with 12" smg range its alittle better, i think the mp7 have a range of 16 in Evo...

Thanks for reading
 
Agree with keeping small command ranges as were relying on shouting orders/hand signals.

Suggest we look at a squad as a whole, as looking at one item at once is detailled, but we need to know if they will all fit together when it comes to putting the unit on the table
 
soulman said:
It looks like the smg range is causing problems, at the minute all we have is the mp7 stats for the germans in modern evo, i would like to work around that one, then smaller ranges, i`m happy with around 10" which is half or more under the 20/24" rifle range.
Modern SMGs and PDWs are accurate at much longer ranges than their WW2 counterparts, and modern assault rifles - at much shorter ranges than your typical WW2 rifle. So the difference in range between SMGs and the "baseline" infantry weapon should be much larger than in BF:Evo.
 
Since I notice my post keeps getting removed, I'll chime in again and say, LISTEN TO PIETIA, if you will not listen to me.

smg 4" (that makes it a effective 10" with the FZ) more than enough.

rifle 30" (again that is a effective 36" with FZ you could even make it 36" which will make it effective at 42") and no long range rule.

or at least something in the realm of facts, no using modern weapons as the base line, nor movies.
 
The Old Soldier said:
Since I notice my post keeps getting removed, I'll chime in again and say, LISTEN TO PIETIA, if you will not listen to me.

smg 4" (that makes it a effective 10" with the FZ) more than enough.

rifle 30" (again that is a effective 36" with FZ you could even make it 36" which will make it effective at 42") and no long range rule.

or at least something in the realm of facts, no using modern weapons as the base line, nor movies.

This is a well-reasoned and thought-provoking post. Directly insulting others because they hold a different opinion is what gets posts deleted.

Besides, I think you are both wrong on this issue :)
 
Well throw your two bits in. Other opinions are welcome. As long as you can back them up with something other than well I saw, a movie....., or some other non-informed reason.
 
The Old Soldier said:
Well throw your two bits in. Other opinions are welcome. As long as you can back them up with something other than well I saw, a movie....., or some other non-informed reason.

If I am wrong on a subject, I have no problem someone pointing it out with useful information. How can someone improve, unless they have their error pointed out. I hate however vanity for the sake of pride.


BTW: I have always seen the smg of WW2 as more of a CC weapon anyway. I only give the range for others that want such a thing. Kind of like a pistol, since they are on average just that, a machine pistol for CC.

But, that is just my opinion, based on what I know from reading on real history, and firing a couple of different ones. BTW: there is really no accuracy with them beyond extreme close range.

But to make you happy, I'll now completely bow out of this topic. If I offending anyone by stating the obvious, sorry. BTW: being ignorant is not wrong or bad, it simply means uninformed. I am completely ignorant of todays modern tanks, I leave it up to others to give me accurate information about them. I also do not have a clue about golf, soccer, cricket, polo, 1990s+ music, and pop culture. WW2, I have a basic background on, but not up to snuff with many national armies and vehicles, but total ignorant with certain aspects. WW1 even less. On the otherhand I have a good knowlege in all things Colonial. Whether the Zulu war of 1879, or the Sudan wars, to be fairly deeply informed of the filipino Army of Liberations fight with the USA in 1899.

Ignorance is not a bad thing, because anyone can take the time to not be ignorant. Refusal to learn, is abhorrant. And yes, spelling is one of my shortcomings...
 
Lets not start a war or 2 over it..!!! :-)

I can understand both sides of the smg coin, today i was playing the 360 airbourne demo, and to me, it was over the recoil that really showed with the thompson, and last year i did fire a real thompson, so again i can see hitting at a distance would be hard indeed.

But its a game of painted soldiers, and since a lot of smgs was in the hands of soldiers, to have them just sit around the battlefield, letting the rifles do all the work..?

Game balance, like it i guess....

I`m happy with a good 10" if you are..
Speak soon
Alan
 
soulman said:
But its a game of painted soldiers, and since a lot of smgs was in the hands of soldiers, to have them just sit around the battlefield, letting the rifles do all the work..?
Nope - they should be used just like they were in real life: get really close and personal and shoot. With the rather long range some of you suggest, they would be rather used in sit&shoot role on any table with decent amount of terrain...
 
That is right. SMG troops have to move, or wait in cover until they are assaulted. I like the SMG 4'', and the plus 1 die in CC for SMGs. This way they are realy differnt from rifles and historically correct.

A SMG 16'' would be a kind of mini-MG. But a SMG is a pistol (the first SMGs was a WWI Luger 08 with a snail magazine. . .).

And do not forget. . . we have to add the FZ. If we give WWII Evo a 4'' FZ and command zone, which is fine by me, then we should consider SMG 6'' (and the plus 1 die in CC). Also think of suppression after removal of casualties, which works very good!

Rifle 30'' without extreme range is very good (or 24'' with extreme range). I like both.

We had discussed the MG stuff. This is the only part we still have to work out.
 
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