Condottiere
Emperor Mongoose
Manoeuvre drive with Thrust 0 consumes tonnage equal to 0.25% of the space station’s total hull and costs MCr1 per ton. Enables the station to make flight corrections to stay in orbit.
That’s actually a very specific case and it does not say maneuver 0 can do that it says the maneuver drive on a detachable bridge can. Your making unsupported assumptionsThe bridge has two weeks of life support and battery power, while emergency thrusters give it basic manoeuvring capabilities, equivalent to Thrust 0. A detachable bridge is even capable of soft-landing on a planetary surface.
I think it’s best to keep to game mechanics and not start Home Brewing thing for this type of conversation. It opens things to Al sort of things that will only complicate the conversationFor what it's worth, the JWST thrusters (which in Traveller terms are a reaction drive 0) can generate a few Newtons of thrust. That's enough to keep it on station if it starts to drift too far out of line, but it only masses 6500kg. One Newton of thrust would impart an acceleration of 0.00015 metres per second squared. 1G of thrust is about 10 metres per second squared, so that's about Thrust 0.000015.
Space combat and ship construction keeps things in round figures for ease of play, but there's no reason you can't deal with fractional thrust. The travel time formula can cope, for example - if a scout towing a subby has effective thrust 0.4, you can work out how long it's going to take to haul it to the starport, move between range bands etc.
But any constant thrust will move you. 0.000015G would take about 16 million seconds to go 1 million km, or 4500 hours. 189 days, or around 6 months.
Now, in the case of JWST, it will run out of propellant well before that. But an M-Drive 0 can happily keep reactionless thrusting for ever, as long as the power holds up and nothing breaks down.
An M-Drive 0 of 0.001G rating would only take 2 million seconds to travel 1 million km, or about 43 days.
In a hub system 4+ lines you can have as many as 24+ x-boars come and go in any 4 hour period more if it’s an import System much much more in trouble times. You two tenders can’t handle the load no where near, by the way that’s according to the description of the X-boat network.Busy networks will have two tenders and attendant fuel shuttles (well, they have at least three as they have two on duty at any one time). They alternate between retrieval of inbound X-boats and 'pitching' outbound X-boats to match to the required velocity and vector of the X-boat Jump Box in the destination system. This is very simple; X-boat in bay, accelerate to required V&V, open bay doors and stand off 100D+ (yes ships can make ships misjump) and wait until the X-boat Jumps, return to Jump Box.