slaughterj said:Nice analysis above, but even you note there are some issues, such as the quote above. Therefore, presumably you agree that some tweak might be appropriate.
Iorwerth said:I think the point about two weapon fighting is not how effective it is in real life but rather how effective it is as another style of fighting within the game. Personally, I would like a system where there are a number of different fighting styles - two weapons, sword and shield, two handed weapon etc - that are as effective as each other.
The reason for this is that it increases the possibilities for a player when he imagines his character. What i don't want is a situation where one of the player characters is at an immediate disadvantage just because he imagines his character using two weapons.
From what I gather from what has been said, two weapon fighting may do the same amount of damage as a two handed fighter, but has a lesser chance to hit. If this is the case, then the two weapon fighter is not as good.
I may be wrong, as I have only just read the thread quickly, but if that is the case, then the balance is wrong.
Iorwerth said:I think the point about two weapon fighting is not how effective it is in real life but rather how effective it is as another style of fighting within the game. Personally, I would like a system where there are a number of different fighting styles - two weapons, sword and shield, two handed weapon etc - that are as effective as each other.
The reason for this is that it increases the possibilities for a player when he imagines his character. What i don't want is a situation where one of the player characters is at an immediate disadvantage just because he imagines his character using two weapons.
From what I gather from what has been said, two weapon fighting may do the same amount of damage as a two handed fighter, but has a lesser chance to hit. If this is the case, then the two weapon fighter is not as good.
I may be wrong, as I have only just read the thread quickly, but if that is the case, then the balance is wrong.
Krushnak said:yeah but d@d had some really retarded damages for weapons in that game. honestly the best weapon was the bastard sword and i never saw a reason to use anything else. but in conan the variation is good and alot more realistic and suits the stories and genre alot better. honestly a 2 hander should always be a vastly better choice for dealing damage and piercing armour. however this conan and players should be changing weapons like they should be changing their socks. weapons break, get lost, get stolen or sometimes a 2 hander is just not practical to use.
I agree 100% with quigs' opinion on this.quigs said:Honestly, the problem in my game wasn't the feats or the SRD rules, it was the difference in damage dice between a 1 handed weapon and a 2 handed one.
I understand that damage dice were increased one grade for most weapons, but I think they went too far with the 2 handed weapons. A short sword going from 1d6 to 1d8 is fine. A greatsword going from 2d6 to 2d10 is a bit much. Same with the bardiche. 1d12 to 2d10 is a huge increase compared to most other weapons.
Yeah, in that story I *think* there were some picts (and maybe Conan too?) fighting with hatchet & knife (or hatchet & spear maybe). That's probably about it, though.Foxworthy said:Plus does any one have a REH Conan story reference to someone fighting two handed? I'm pretty sure the only time I can remember thta it might have happened was Beyond the Black River.
I don't get why people keep saying that big two-handed weapons is what dominates combat in the books. How many times was Conan armed with a greatsword or a bardiche? I seem to recall that he had a greatsword when going to war as King of Aquilonia (in The Scarlet Citadel?), but that's about it. Much more often he was just armed with a broadsword, scimitar, dagger, poinard or Zhaibar knife.Soulmage said:From a flavor perspective, big guys with two-handed weapons are the name of the game in the Conan world. There aren't many two-weapon wielders.
I see no reason why the rules shouldn't reinforce the flavor of the world by supporting two handed weapon use. If you're playing Conan, you just need to recognize that two-handed is the optimal style for the world. If you don't want to play the Conan feel, you can always just play standard D&D and use all the Conan names.
Trodax said:If anything, the rules should support fighting with just a single one-handed weapon, and there is really not much benefit in doing that.
You mean like Intricate Swordplay?Majestic7 said:Trodax said:If anything, the rules should support fighting with just a single one-handed weapon, and there is really not much benefit in doing that.
Well, I definetely agree with this. If anything else, there should be a feat tree supporting this. I can imagine some sort of fancy Zingaran swordplay with arming sword in one hand and the other hand free for balance (and insulting gestures).
Daz said:You mean like Intricate Swordplay?
Daz said:"Yes, but isn't it usable with shield at the moment?"
It's ambiguously-worded. Last time I used it my DM made me keep my other hand empty.
I would probably also allow it with a shield based on how it's worded (it's never been used in my games, actually, so I've never have to made the decision). It's unclear how it's supposed to work, though. I'll add it to the thread with stuff that should be included/corrected in the 2nd edition.Majestic7 said:Well, I've allowed my player using it with a shield, as it fits to the defensive nature of his characters combat style and is not exclusively forbidden in the feat description.Daz said:"Yes, but isn't it usable with shield at the moment?"
It's ambiguously-worded. Last time I used it my DM made me keep my other hand empty.
It would be cool with something like that, yes. Along the same lines, I wouldn't mind seeing a feat or two that gave you some sort of bonus when unarmored (Prerequisite: clad in nothing but a loincloth :wink: ). You know, sort of like Light-Footed but not only for sneak attackers.Majestic7 said:However, what I meant was a some sort of multiple-feat tree for using only one weapon. Much like the two-weapon combat feat tree.
Trodax said:BTW, Majestic, that's a cute avatar.![]()
Iorwerth said:As to Foxworthy's point about balance not trampling over realism or the flavour of the game, I agree. However, I don't see see how balancing out different combat styles does trample over realism or the flavour - combat is the prime facet of the game and to penalize a player who wants his character to use a fighting style that turns out to be inferior is just wrong. It is not as if the player wants to play a 2' tall child with 20 Str. All he wants is to use one of the base combat styles described in the game and not feel inferior while doing it.