slaughterj
Mongoose
I suggested that STR not have a multiplier effect with 2-handed weapons for damage or Power Attack, and several have been against this, but without much support for their position other than that OGL is that way. Let me explain further, and if anyone cares to response, please do so more substantively.
A number of points:
1. STR didn't multiply in damage for 2-handed weapons for many years in DnD, and worked fine. Therefore, just because the OGL has it that way now doesn't mean it's "the right way", it's just a choice.
2. Power Attack is already one of the best feats, if not the best, on a 1:1 ratio, so there is no need to exaggerate its effects by damage multiplication.
3. The weapon damage itself for 2-handed weapons well exceeds their 1-handed equivalent versions, e.g., Greatsword does 2d10 compared to Broadsword which does 1d10, Tulwar does 2d8 compared to Scimitar which does 1d8, etc. Therefore, there is plenty of "bonus" already built into the 2-handed weapons, much more than a 1-handed weapon gets even by being wielded 2-handed. That's like having 2 Broadswords in 1 hand! And 2d10 is certainly better than 1d10 with a Broadsword and 1d8 with a Shortsword.
4. The 2-handed weapon wielder gets to use his greater damaging weapon in surprise rounds, charges, moves and attacks rounds, etc., while a 2-weapon fighter gets only 1 weapon to use in those situations, which gives the 2-handed weapon fighter plenty of massive benefits.
5. The 2-handed weapon fighter applies all the damage once against the foes DR, and likely has a higher AP due to the larger weapon (Greatsword has base 4 compared to Broadsword which has base 3, Tulwar has base 3 compared to Scimitar which has base 2, etc.), compared with the 2-weapon fighter who has to apply them separately against DR and likely has a lower AP as well.
6. The 2-handed weapon fighter gets 2x for Power Attack while the 2-weapon fighter gets only 1x, but even worse, nothing for the off-hand light weapon though still incurs the attack penalty.
In summary, all of the aforementioned benefits for fighting with a 2-handed weapon instead of 2-weapon are plenty, and it is not necessary to further exaggerate the effects by employing damage multipliers for STR bonus to base damage and Power Attack damage.
Now, on to a comparison:
Character A: 5th level Hyborian Barbarian, STR 18, wielding a Greatsword, and having Power Attack
Character B: 5th level Hyborian Borderer, STR 18, wielding a BroadSword and a Shortsword, and having Power Attack
Character A doing a maximum power attack with the Greatsword (which he can use even when Character B can only use 1 attack with a lesser weapon) will do on average:
Greatsword - 11 (base dice) + 4 (base STR) + 2 (STR multiple) + 5 (base Power Attack) + 5 (Power Attack multiple) = 27 damage.
Character B doing a maximum power attack with the Broadsword and off-hand Shortsword (note, no Power Attack damage because it is a light weapon, but still suffers the attack penalty?!) will do on average:
Broadsword - 5.5 (base dice) + 4 (base STR) + 5 (base Power Attack) = 14.5 damage.
Shortsword - 4.5 (base dice) + 2 (STR halved) = 6.5 damage.
Therefore, against an unarmored foe, Character A does 27 damage and triggers a massive damage save while Character B does 21 damage (IF Character B was not in a surprise round, having to charge, having to move and then attack, etc., all of which would mean 6.5 less damage) and does not trigger a massive damage save. In rounds where Character A and B have to move around, Character A will be doing ~2x the damage of Character B.
Against a foe with DR 6, Character A does 24 damage (has enough AP to halve DR) and triggers a massive damage save while Character B does 14.5-3 + 6.5-6 (short sword lacks enough AP to halve DR in this case) = 12 damage and does not trigger a massive damage save. Therefore, against armored foes, Character A will be doing ~2x the damage of Character B.
It does not seem reasonable for a character with a 2-handed weapon to do 2x the damage of a 2-weapon fighter (two sizeable weapons at least, I'm not saying 2 knife dork should be on par with greatsword dude), it seems they should be in the same ballpark. Two-weapon fighters get few benefits (the opportunity to attack a different foe with the second attack being the significant one) to go with the significant drawbacks of not being a two-handed weapon fighter. Therefore, I think there should be a fix for how much damage is done, and at least remove the modifiers to Power Attack (i.e., remove 2x for 2-handed, and allow use for light) if nothing else, and consider full damage for off-hand weapons (i.e., *maybe* retain the 1.5x multiple for STR to base damage for 2-handed weapons, but that's it).
(Note, in addition to changing 2-handed weapon damage to avoid the grossly exaggerated effects it generates, I would like to see STR damage be even for off-hand weapons (avoids complexity and if one can fight equally well either way, what's the basis for the penalty?) and Power Attack to work regularly for light weapons (otherwise, the 2-weapon Finesse fighter who uses Power Attack is screwed, because he will take the Power Attack attack penalty for the off-hand light weapon but not get the bonus damage, so not only is he likely not to circumvent the armor in the first place due to the attack penalty, he likely won't have any effect due to the armor's DR which won't have to worry with additional damage from power attack from the light off-hand weapon).)
A number of points:
1. STR didn't multiply in damage for 2-handed weapons for many years in DnD, and worked fine. Therefore, just because the OGL has it that way now doesn't mean it's "the right way", it's just a choice.
2. Power Attack is already one of the best feats, if not the best, on a 1:1 ratio, so there is no need to exaggerate its effects by damage multiplication.
3. The weapon damage itself for 2-handed weapons well exceeds their 1-handed equivalent versions, e.g., Greatsword does 2d10 compared to Broadsword which does 1d10, Tulwar does 2d8 compared to Scimitar which does 1d8, etc. Therefore, there is plenty of "bonus" already built into the 2-handed weapons, much more than a 1-handed weapon gets even by being wielded 2-handed. That's like having 2 Broadswords in 1 hand! And 2d10 is certainly better than 1d10 with a Broadsword and 1d8 with a Shortsword.
4. The 2-handed weapon wielder gets to use his greater damaging weapon in surprise rounds, charges, moves and attacks rounds, etc., while a 2-weapon fighter gets only 1 weapon to use in those situations, which gives the 2-handed weapon fighter plenty of massive benefits.
5. The 2-handed weapon fighter applies all the damage once against the foes DR, and likely has a higher AP due to the larger weapon (Greatsword has base 4 compared to Broadsword which has base 3, Tulwar has base 3 compared to Scimitar which has base 2, etc.), compared with the 2-weapon fighter who has to apply them separately against DR and likely has a lower AP as well.
6. The 2-handed weapon fighter gets 2x for Power Attack while the 2-weapon fighter gets only 1x, but even worse, nothing for the off-hand light weapon though still incurs the attack penalty.
In summary, all of the aforementioned benefits for fighting with a 2-handed weapon instead of 2-weapon are plenty, and it is not necessary to further exaggerate the effects by employing damage multipliers for STR bonus to base damage and Power Attack damage.
Now, on to a comparison:
Character A: 5th level Hyborian Barbarian, STR 18, wielding a Greatsword, and having Power Attack
Character B: 5th level Hyborian Borderer, STR 18, wielding a BroadSword and a Shortsword, and having Power Attack
Character A doing a maximum power attack with the Greatsword (which he can use even when Character B can only use 1 attack with a lesser weapon) will do on average:
Greatsword - 11 (base dice) + 4 (base STR) + 2 (STR multiple) + 5 (base Power Attack) + 5 (Power Attack multiple) = 27 damage.
Character B doing a maximum power attack with the Broadsword and off-hand Shortsword (note, no Power Attack damage because it is a light weapon, but still suffers the attack penalty?!) will do on average:
Broadsword - 5.5 (base dice) + 4 (base STR) + 5 (base Power Attack) = 14.5 damage.
Shortsword - 4.5 (base dice) + 2 (STR halved) = 6.5 damage.
Therefore, against an unarmored foe, Character A does 27 damage and triggers a massive damage save while Character B does 21 damage (IF Character B was not in a surprise round, having to charge, having to move and then attack, etc., all of which would mean 6.5 less damage) and does not trigger a massive damage save. In rounds where Character A and B have to move around, Character A will be doing ~2x the damage of Character B.
Against a foe with DR 6, Character A does 24 damage (has enough AP to halve DR) and triggers a massive damage save while Character B does 14.5-3 + 6.5-6 (short sword lacks enough AP to halve DR in this case) = 12 damage and does not trigger a massive damage save. Therefore, against armored foes, Character A will be doing ~2x the damage of Character B.
It does not seem reasonable for a character with a 2-handed weapon to do 2x the damage of a 2-weapon fighter (two sizeable weapons at least, I'm not saying 2 knife dork should be on par with greatsword dude), it seems they should be in the same ballpark. Two-weapon fighters get few benefits (the opportunity to attack a different foe with the second attack being the significant one) to go with the significant drawbacks of not being a two-handed weapon fighter. Therefore, I think there should be a fix for how much damage is done, and at least remove the modifiers to Power Attack (i.e., remove 2x for 2-handed, and allow use for light) if nothing else, and consider full damage for off-hand weapons (i.e., *maybe* retain the 1.5x multiple for STR to base damage for 2-handed weapons, but that's it).
(Note, in addition to changing 2-handed weapon damage to avoid the grossly exaggerated effects it generates, I would like to see STR damage be even for off-hand weapons (avoids complexity and if one can fight equally well either way, what's the basis for the penalty?) and Power Attack to work regularly for light weapons (otherwise, the 2-weapon Finesse fighter who uses Power Attack is screwed, because he will take the Power Attack attack penalty for the off-hand light weapon but not get the bonus damage, so not only is he likely not to circumvent the armor in the first place due to the attack penalty, he likely won't have any effect due to the armor's DR which won't have to worry with additional damage from power attack from the light off-hand weapon).)