Lorcan Nagle
Mongoose
PilGrim said:True, but at least when it arrived it would be a bit more playable.
At the moment the factions are very limited in what they can field (assuming you are Joe Bloggs walking into the shop, which is sort of the point of ready to go minis). There is a very limited choice of units to achieve "balance" in points terms.
As a "for instance", a USMC player can field forces that are either 185 pts or 420 pts. If the came is set at 500 pts he can only take one of 2 options - all infantry, or an M1 and a fireteam (not a squad). His is choice is pretty lousy, take a tank and kill everything in range and LOS, but on no account get your grunts shot at cos your shatter point is too low (3?), or take two and a half fireteams and hope the oppo takes no tanks. With the releases as they currently stand the PLA can be guaranteed a win against both the USMC and EF at any level up to 400 pts simply by taking a tank AND NO INFANTRY. Even in a 500 pt game unless the USMC player decides to take the risk and bring his M1, the PLA player can win by leaving his infantry at home.
A game decided before a die has been cast. Surely this can't be right?
I'm not taking a cheap shot at the game - the rules are good. I'm not even having a poke at the figure cost \ quality (my opinion, for what it is worthis stated elsewhere),but I think the release schedule has not been thought through. It makes games difficult to set up and therefore makes propagating the system difficult
You're creating a very arbitrary set of criteria for victory there - of course the PLA can win at a point value where they can take a tank and 50% of their enemies can't take anything to kill it (yet), but you can equally argue that the EFTF can win against the chinese at games of 95 points, where they can take a fireteam and the Chinese can't.