Why does mongoose release an incomplete game?

PilGrim said:
True, but at least when it arrived it would be a bit more playable.

At the moment the factions are very limited in what they can field (assuming you are Joe Bloggs walking into the shop, which is sort of the point of ready to go minis). There is a very limited choice of units to achieve "balance" in points terms.

As a "for instance", a USMC player can field forces that are either 185 pts or 420 pts. If the came is set at 500 pts he can only take one of 2 options - all infantry, or an M1 and a fireteam (not a squad). His is choice is pretty lousy, take a tank and kill everything in range and LOS, but on no account get your grunts shot at cos your shatter point is too low (3?), or take two and a half fireteams and hope the oppo takes no tanks. With the releases as they currently stand the PLA can be guaranteed a win against both the USMC and EF at any level up to 400 pts simply by taking a tank AND NO INFANTRY. Even in a 500 pt game unless the USMC player decides to take the risk and bring his M1, the PLA player can win by leaving his infantry at home.

A game decided before a die has been cast. Surely this can't be right?

I'm not taking a cheap shot at the game - the rules are good. I'm not even having a poke at the figure cost \ quality (my opinion, for what it is worth :) is stated elsewhere),but I think the release schedule has not been thought through. It makes games difficult to set up and therefore makes propagating the system difficult

You're creating a very arbitrary set of criteria for victory there - of course the PLA can win at a point value where they can take a tank and 50% of their enemies can't take anything to kill it (yet), but you can equally argue that the EFTF can win against the chinese at games of 95 points, where they can take a fireteam and the Chinese can't.
 
Elvis in Combat said:
I'm confident that Mongoose will come through on this in late March early April.

Just as confident that we will be getting air support for SST? He he! J/K. I do believe MGP has a quality product. I just don't hold my breath anymore when it comes to MGP release dates. That said, Im ready for some Shadows now.
 
PilGrim said:
At the moment the factions are very limited in what they can field (assuming you are Joe Bloggs walking into the shop, which is sort of the point of ready to go minis). There is a very limited choice of units to achieve "balance" in points terms.

Average Joe Bloggs might not have unlimited monthly budget though...

...So in reality the "variety" wouldn't result in more variety in playing field...Instead different players would just have different combos but they would still have just those until next month.
 
im finding the wait for new stuff a little frustrating to be honest and i have some wave 2 already !!!

maybe 1 realeas a week would be good in time, that way every week i can add something new :)
 
Major Chaos said:
Just as confident that we will be getting air support for SST? He he! J/K.
I have the card cut out air support AND an old die cast Fighter. So I've already go air support! :lol:

Major Chaos said:
I do believe MGP has a quality product. I just don't hold my breath anymore when it comes to MGP release dates. That said, Im ready for some Shadows now.
I didn't provide an exact date just a couple of months. I'm very forgiving of miniature companies releases. Mongoose isn't the only one with the problems, it's pretty much industry standard. If one looks around at other companies they'll find similar issue. :wink:
 
Lorcan Nagle ...but you can equally argue that the EFTF can win against the chinese at games of 95 points said:
err that's isn't the point, and something of a spurious aguement I would say. The rules say start with 250 - 500 points, not 95.
 
PilGrim said:
err that's isn't the point, and something of a spurious aguement I would say. The rules say start with 250 - 500 points, not 95.

Point still is arbitarily chosen point values can lead to unbalanced games regardless of what...

If you find some point value to be unbalanced simply pick another.
 
PilGrim said:
With only 2 units a side its kinda difficult

1000 pts isn't undoable.

And this is problem that will only exists until more waves arrive. Don't you think it's "bit" unfair to judge merits of a rule based on time period that will be only tiny fraction of the time you will be(possibly) playing BF:evo?

It's like some new 40k player complaining about tank rules when his first squad(say marine squad with plasma gun and heavy bolter) can't win because they can't hurt friends land raider...
 
Point taken (pun intended) but that's what I am trying to get across, releasing wave 1 as 4 USMC and 4 PLA would give folks plenty to play with and make them interested in more. Some people I have spoken to about EVO switch off when they see the limited availability. EVO is about play now, rather than wait to paint your models, so it would seem to make sense (to me at least) to allow the play now to be meaningful rather than the current rather stilted situation
 
think that would upset eft and MEA players to be honest.

wait 4 months and start playing then is my sugestion if its that big a problem or be lime me and use hiro cards and conversions ;)
 
PilGrim said:
releasing wave 1 as 4 USMC and 4 PLA would give folks plenty to play with

Would give USMC and PLA players plenty to play with...EFTF and MEA players would be bored to death.

EVO is about play now, rather than wait to paint your models, so it would seem to make sense (to me at least) to allow the play now to be meaningful rather than the current rather stilted situation

So it would make sense to allow only 50% of BF:evo to play now?

Beside. Marketing point of view it would be more of EFTF and PLA :D British game, british market going to feature strongly...
 
Is the game incomplete?

1) Yes, in that there is more product on the release schedule.

2) No, in that the current releases are sufficient for you to purchase and play the game.


I mean, do you not go to the cinema to see a film in case it's incomplete (There might be a sequel)

LBH
 
BUT YOU STILL HAVE A MAXIMUM OF 2 TYPES OF UNIT, A TANK OR AN INF SQUAD - UNLESS YOU HAVE ACCESS TO W2+ IN WHICH CASE YOU HAVE LESS OF A PROBLEM
 
But it's only a problem for a limited amount of time - Minis games cost an insane amount to produce and you can't backstop the production schedule too far or you'll lose too much money before knowing what your sales figures are like.
 
shotgun-toting chipmunk said:
Look a little more closely. The initial releases include the rules and unit cards in the box.

Just looked a lot closer and found you are right. To think that I thought they were giving us time to paint our models before they taught us how to play the game.
 
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