ColinD
Cosmic Mongoose
This thread has players who care about the economics of their world building! It is one of the things I love about Traveller is that it gives you the space (both literal and figurative) to decide how you want to make your setting run. Many of the players I've met have some really thoughtful and imaginative takes on how they have their Science Fiction setting run, either 3rd Imperium or homebrewed.
I looked into the recent World Builders Handbook and it states that Taxes are "something Referees should consider ignoring for game purposes". I could see if a referee goes down the route of taxing the players in game, when its not in the book, it could cause some consternation.
For myself I have mentioned local and planetary tariffs and taxes for some verisimilitude but haven't charged the characters with any credits that way. I've charged players the Berthing Costs in the 2022 Core Rulebook but never thought of where it goes besides the Starport. It could be considered Imperial Taxes since Starports are under Imperial Law according to the same chapter. It would be an interesting thought experiment to have some Economists look at the 3rd Imperium and see how they think taxation would be done.
I looked into the recent World Builders Handbook and it states that Taxes are "something Referees should consider ignoring for game purposes". I could see if a referee goes down the route of taxing the players in game, when its not in the book, it could cause some consternation.
For myself I have mentioned local and planetary tariffs and taxes for some verisimilitude but haven't charged the characters with any credits that way. I've charged players the Berthing Costs in the 2022 Core Rulebook but never thought of where it goes besides the Starport. It could be considered Imperial Taxes since Starports are under Imperial Law according to the same chapter. It would be an interesting thought experiment to have some Economists look at the 3rd Imperium and see how they think taxation would be done.