emperorpenguin said:
I'm still vague on whether a result of 3 damage on adaptive armour rounds up to 2 or down to 1 :?
Down, says so in Revised ACTA Book 1. but was ruled on for the Feb tourney way back.
emperorpenguin said:
16 shots hitting on 5 = 5.33 (so 5) with 11 re-rolls = another 3.66 (so 4) meaning a total of 9 hits
a white star should dodge 6 leaving 3 hits which should most often result in 3 damage but halved.
My bad, I used the first arc with 12 AD.
Ok, 16 AD, Tewin linked against a 5 hull gives 5.33, and then another 3.5555555.... on the rerolls. Giving a total of 8 and 8/9 hits on average, call it 9.
Or if we say 5 hits with 11 rerolls you get 8 or 9 hits in total. call it 9 on average.
The White Star dodges 4 out of every 6 hits so that leaves 3 hits. [EDIT I had this at 2 hits, my bad I was remembering the Nial doidge score]
I have just run a spreadsheet to figure out the average damage dealt per hit, with no traits affecting the damage rolls (which is correct for the Bimith. allowing for the possibility of scoring a crit, and assuming 1d6 averages at 3.5 for the location 6 crits that require it, the average Damage caused per hit is 1.01 and the average Crew loss is 1.18 (Both roundded to 2 d.p.)
I have kept the sheet as it may be useful for further analysis later.
So on average, after halving for Adaptive Armour, a Bimith could at most, do 2 and 2 to a WS, if it was in the more powerful arc. But the average lies somehwere between scoring 1 and 1, and 2 and 2 after halving.
LBH