sword'n'buckler
Mongoose
Part of the beauty of a forum like this is the exchange of differing opinions and ideas. I thought I would start this thread just to see what grabs folks attention where villains are concerned. Don't mind if the discussion involves villains directly from Howards stories, from the pastiches or folks own creations for the RPG. Lets just see what works and what doesn't work...
For my part, I'll start with the human villain (sorceror or otherwise).
I like villains to feel dangerous. I do not like foregone conclusions. Even though we know Conan has to win - he often faces opponents who are superior in some sense and this is nearly his undoing on more than one occasion. I like the same feeling of superiority for the villains that my PCs must face - it breeds fear and engenders a greater sense of the heroic when victory is snatched against the odds. Often, the superiority is sorcerous (a good example being Amanar in Jordan's pastiche 'Conan the Invincible'. At one point, Conan is completely overpowered by Amanar's sorcerous knowledge. Moreover, the invulnerability enjoyed by Amanar is key to increasing the anticipation of future encounters).
I've rattled on for long enough now so, to sign off, villains should, in my opinion, be powerful and dangerous and should be played / written that way - avoiding showing their weaker sides (if they have one) until the crucial moment...
For my part, I'll start with the human villain (sorceror or otherwise).
I like villains to feel dangerous. I do not like foregone conclusions. Even though we know Conan has to win - he often faces opponents who are superior in some sense and this is nearly his undoing on more than one occasion. I like the same feeling of superiority for the villains that my PCs must face - it breeds fear and engenders a greater sense of the heroic when victory is snatched against the odds. Often, the superiority is sorcerous (a good example being Amanar in Jordan's pastiche 'Conan the Invincible'. At one point, Conan is completely overpowered by Amanar's sorcerous knowledge. Moreover, the invulnerability enjoyed by Amanar is key to increasing the anticipation of future encounters).
I've rattled on for long enough now so, to sign off, villains should, in my opinion, be powerful and dangerous and should be played / written that way - avoiding showing their weaker sides (if they have one) until the crucial moment...