Just figured I'd put this out.
For mine:
- Spinal mounts remain top dog. A ship of the line 100k ton battle cruiser cannot be beaten by equal tonnage 5 frigate 20k ton builds because the spinal mount is going to vaporize the frigates one shot at a time. It's inherent in the game and a good rationale for needing ships of the line dreadnoughts.
- Fighters can do damage through equivalent tech heavy armor. Fighters need to be relevant. It could be expanded out so that fighters cannot but torpedo bombers of equivalent weight can, but that's a complication to a fundamental paradigm that might be unnecessary. Torpedo bombers doing more damage is probably the better route.
- Combat is restricted from less than distant range, not to include distant range.
- A tech 15 jump 4 ship can beat a tech 12 jump 2 ship or a tech 13 jump 3 ship (by whatever reasons)
For mine:
- Spinal mounts remain top dog. A ship of the line 100k ton battle cruiser cannot be beaten by equal tonnage 5 frigate 20k ton builds because the spinal mount is going to vaporize the frigates one shot at a time. It's inherent in the game and a good rationale for needing ships of the line dreadnoughts.
- Fighters can do damage through equivalent tech heavy armor. Fighters need to be relevant. It could be expanded out so that fighters cannot but torpedo bombers of equivalent weight can, but that's a complication to a fundamental paradigm that might be unnecessary. Torpedo bombers doing more damage is probably the better route.
- Combat is restricted from less than distant range, not to include distant range.
- A tech 15 jump 4 ship can beat a tech 12 jump 2 ship or a tech 13 jump 3 ship (by whatever reasons)