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Anonymous
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The SFB Tug Starships in Traveller
Sitting in a restaurant waiting for food, I thought about the recent modular ship, and breakaway posts, and realised the SFB tug doesn't exist in the standard ships. I started statting one and then food arrived so you will need to finish the stats if you want to use it.
Building this in Traveller
HIGH GUARD VERSION --- 50K dtons, carrying 2-3 pods of 50K dtons. Being 50 ktons with full turrets it would not fear raiding escorts even though it lacks spinal and bays. With the additional 150 ktons of spinal, bays and black globes from combat pods it would be a battleship. A mobile base is therefore a 100K dton space station (2 pods) with 0-4 extra cargo/repair pods of 50K dtons each.
ADVENTURE SIZE VERSION --- I tried building this and it BARELY fits at TL 12. Numbers are approximate because "restaurant and paper, no rules reference"
Max of 2 pods from below:
CARRIER POD --- Food arrived and lost motivation. Self-mobile (1-G, no FTL), full (5) turrets, fighters, "awacs shuttle", pilot rescue/cargo shuttle.
Sitting in a restaurant waiting for food, I thought about the recent modular ship, and breakaway posts, and realised the SFB tug doesn't exist in the standard ships. I started statting one and then food arrived so you will need to finish the stats if you want to use it.
- _Star Fleet Battles_ has a class of ship called a _tug_.
- This is a medium-sized (cruiser) cargo vessel with military FTL performance and light armament (fights as one size class smaller) designed to deploy towed/grappled modular mobile bases that are packed into _pods_.
- In an emergency the tug can carry cargo pods and be used a fast armed transport.
- If the situation is dire the tug can carry (EDIT: self-mobile sublight pods) _battle-pods_ or _carrier-pods_ converting it into a full capital warship. (They have Star Trek shields allowing the pod to protect the tug; we could use a black globe).
- EDIT: Pods can be changed in several minutes to hours, like changing a trailer.
- Only a tug or construction ship has the equipment to deploy a base. Only the tug has military drive performance and the ability to protect itself against escort-class ships.
- Tugs are strategic resources, being the primary means to deploy mobile bases, and would not normally be risked in combat. Historically the battle pod was an emergency measure but as the wars dragged on, they saw front line use in major assaults as emergency dreadnoughts.
- A mobile base has special pods for its systems, and other pods typically cargo or repair. Only the core pods need to be deployed by a construction ship. Once the core is onlined, the base can setup new pods itself which can be delivered by the regular transport network.
Building this in Traveller
HIGH GUARD VERSION --- 50K dtons, carrying 2-3 pods of 50K dtons. Being 50 ktons with full turrets it would not fear raiding escorts even though it lacks spinal and bays. With the additional 150 ktons of spinal, bays and black globes from combat pods it would be a battleship. A mobile base is therefore a 100K dton space station (2 pods) with 0-4 extra cargo/repair pods of 50K dtons each.
ADVENTURE SIZE VERSION --- I tried building this and it BARELY fits at TL 12. Numbers are approximate because "restaurant and paper, no rules reference"
- TUG SHIP (tech 12) --- 1000 dtons; 2-G; J-3 @ 2000 dtons (J-6 unloaded except TL cap prevents); 600 dtons jump fuel (3 hex fully loaded); 10 triple turrets; fuel processor; 20 staterooms; break-away equipment for a total of 2000 dtons. Crew approx 30-35. Approx 450 MCr. Very tight fit, under 50 dtons remaining. Unable to carry inherent cargo or hull armor (an SFB tug would have heavier than normal shields approximating light armor, and a token cargo bay). Requires TL 15 or a loss of jump range. I feel that range cannot be reduced as it's core to the concept. Mission certainly requires a small craft and maybe a crane arm.
Max of 2 pods from below:
- CARGO POD --- Empty 500 dton box. Not self-mobile. Uninteresting.
- SELF-DEFENSE POD --- Cargo approx 450 dtons with full (5) turrets and powerplant for it. Not self-mobile. Uninteresting.
- BATTLE POD --- Self mobile unit. 500 dton hull, hull armor 12. 1-G thrust, no jump, 288 energy. 4 weeks fuel, and refining. Standard bridge, model/20 computer, improved sensors. (2x) 100-dt missile bay, (1x) 50-dt particle bay, (1x) point defense II, (1x) triple pulse turret. 10 staterooms. Crew 17?. About 25 dtons unused space to dampers, ammo and cutter hangar. Approx 220 MCr. Really needs to be TL 15 to shield the tug with a black globe.
CARRIER POD --- Food arrived and lost motivation. Self-mobile (1-G, no FTL), full (5) turrets, fighters, "awacs shuttle", pilot rescue/cargo shuttle.