Bringing this ship back on course...
@Ezarhon just pointed out another rule change in Core 2024 in a new thread. The free airlock seems to be 1 per 500 tons now.
AIRLOCKS
A ship has at least one airlock per 500 tons. The average airlock is large enough for three people in vacc suits to pass through. An airlock takes 10 seconds to cycle. Under normal circumstances, airlocks are locked down from the bridge and require a Very Difficult (12+) Electronics (computers) check to override from either the interior or exterior of the ship. An unlocked airlock can be triggered from outside. Airlocks generally have vacc suits (see page 102), rescue bubbles (see page 119) and cutlasses (see page 125) in lockers nearby.
And when I went to look at High Guard to compare, I spotted another potential way the spreadsheet might be doing it incorrectly.
A ship may have one airlock for every full 100 tons
at no additional expense.
ADDITIONAL AIRLOCK
A ship is assumed to have one airlock for every full 100 tons or part of. However, additional airlocks of any size may be added to a ship.
Airlocks consume a minimum of two tons and cost MCr0.1 per ton. Larger airlocks can be used for cargo bays.
While the free airlocks have not been being charged for, they also don't take tonnage, and I believe that they were meant to. Free cost, but the tonnage must be dedicated.
EDIT: Belatedly realizing I have the 2022 update in printed form, I checked it, and it says the same thing as the 2024 update. Maybe this is a false alarm.
Though I still now think the free airlock should require the tonnage.
And the core rulebook says this.
A ship has at least one airlock per 500 tons.
One could say that means if you hit 500 tons, you must now have at least one airlock and anything less is optional. The sheet should probably throw and error if it doesn't have the minimum number of airlocks.