Captain Jonah
Mongoose
Yep.
The first thing I did when I got to MongTrav ship to ship combat was change all the weapon damages and redo them in the same way that other versions did with higher tech versions (every 4 tech levels above base) doing more damage. A contact nuke should ruin the day/week of any player level ship not bounce off the hull of a scout.
Nukes should be lethal and banned for civilian use for a reason. Otherwise you have nuke missiles on a ship that can scratch the paint on a scout or Free Trader hull but will wreck whole sections of a city or starport in a terrorist attack.
Re Rust. Hey the rules on handgrenades are to prevent accidents while juggling those live hand grenades. An average grenade will do 5D or 17.5 damage which is just enough to knock out a person with 7/7/7 as long as they have no armour. with a flak jacket you can (just) get up, dust yourself off and wander off looking for a medic after standing on a grenade :shock:
The first thing I did when I got to MongTrav ship to ship combat was change all the weapon damages and redo them in the same way that other versions did with higher tech versions (every 4 tech levels above base) doing more damage. A contact nuke should ruin the day/week of any player level ship not bounce off the hull of a scout.
Nukes should be lethal and banned for civilian use for a reason. Otherwise you have nuke missiles on a ship that can scratch the paint on a scout or Free Trader hull but will wreck whole sections of a city or starport in a terrorist attack.
Re Rust. Hey the rules on handgrenades are to prevent accidents while juggling those live hand grenades. An average grenade will do 5D or 17.5 damage which is just enough to knock out a person with 7/7/7 as long as they have no armour. with a flak jacket you can (just) get up, dust yourself off and wander off looking for a medic after standing on a grenade :shock: