As a corollary to the question of should vehicle weapons be able to damage starships, I have a generic question - who thinks the thought process behind Travellers hull armor is flawed?
Here's my point. All starships should have a strong enough hull to take G-stresses, re-entry and everything else a ship in space needs. But merchants aren't going build an armored ship unless its going in harms way. It's more expensive, costs more to maintain, and its a drain on your credits that would be better spent elsewhere to make more money.
Warships, on the other hand, are going to be armored for their job. Cruisers that are expected to slug it out at close range are going to be armored more heavy than cruisers that are in stand-off mode. A carrier is going to be thin-skinned too because its not designed to slug it out with anyone.
But Traveller ships seem to all start from a baseline of heavily armored (as we see from the debate on whether or not ground weapons can even scratch the hull of a starship). The rules also allow for the addition of more armor, rad shielding and heat shielding. But some of that makes no sense. Virtually all ships have anti-grav, which negates a lot of the heat and other re-entry stress. We have the shuttle today which can re-enter the atmosphere. It's not armored at all, and if you blast nice big holes in it with a 20mm gun.
So in my mind merchies should have hulls that would be easily penetrated with heavy ground weapons. And obviously ground weapons are scaled to do damage to ground targets, so a plasma discharge from a rifle might penetrate the starship hull, but do nowhere near as much damage as say a starship-based laser or plasma weapon.
What say you?
Here's my point. All starships should have a strong enough hull to take G-stresses, re-entry and everything else a ship in space needs. But merchants aren't going build an armored ship unless its going in harms way. It's more expensive, costs more to maintain, and its a drain on your credits that would be better spent elsewhere to make more money.
Warships, on the other hand, are going to be armored for their job. Cruisers that are expected to slug it out at close range are going to be armored more heavy than cruisers that are in stand-off mode. A carrier is going to be thin-skinned too because its not designed to slug it out with anyone.
But Traveller ships seem to all start from a baseline of heavily armored (as we see from the debate on whether or not ground weapons can even scratch the hull of a starship). The rules also allow for the addition of more armor, rad shielding and heat shielding. But some of that makes no sense. Virtually all ships have anti-grav, which negates a lot of the heat and other re-entry stress. We have the shuttle today which can re-enter the atmosphere. It's not armored at all, and if you blast nice big holes in it with a 20mm gun.
So in my mind merchies should have hulls that would be easily penetrated with heavy ground weapons. And obviously ground weapons are scaled to do damage to ground targets, so a plasma discharge from a rifle might penetrate the starship hull, but do nowhere near as much damage as say a starship-based laser or plasma weapon.
What say you?