In the evaluation of the JPB using the six B/S -
If a JPB requires a Scout to perform a CQ9/10 to target a location, doesn't it make sense that it's the location pinpointed by the Scout? Meaning that if you want to perform more than one JPB, you need a scout for each J/P? Ergo if you want the six JPB, you need six Scouts on the table to perform the targeting (tying up two ships per J/P)?
In the case of using one Scout to target one location and opening six jump points there, isn't that the same as the 'Bonehead' maneuver multiplied by five? Which I would say would potentially destroy all of the ships generating, or deploying through, the jump points like a Shadow Jump Point Disruptor hit them. In addition to local realspace targets being damaged.
EDIT: Possibly open one jump point and when the second is opened, treat the first point as if it was a ship in the area to determine if the 'Bonehead Maneuver' was executed? So even opening them too close could prove dangerous.