Locutus9956 said:Vorlons and Scouts: They dont need them, the sensors on ALL their ships are at the level that the scout trait portrays anyway (hence +1 to stealth rolls). The shadow scout is a bit different but then again shadows have non beam weapons on some ships. The only real reason to give Vorlons scouts would be to allow them to jump point bomb under the new rules
Vorlons Jump Point Bombing: If any race in the game, from a perspective of gameplay, DOESNT need more ways to inflict damage (while avoiding return fire no less!) its the Vorlons. Theyre already one of the most powerful fleets in the game.
Although they can still can have problems not seeing Stealthed ships, and they only have +3 Initiative and no chance of a Command bonus, the re-roll on set up and who takes first turn (and who fires first) and of course a bit of diversity in the fleet and oh yes AJP bombing - which they can do now (so its NOT a new way of causing damage) but you think they shouldn't in 2nd Ed but other - equally powerful races.....should?
Lastly- and Again I am not a Vorlon player - isn't there complaints that they are not that powerful.........?