Vorlons cant jump point bomb in 2nd Ed? Scout needed?

thePirv said:
Ramming happens or is at least attempted in the show many times (way more than the JP bomb at any rate) but is insanely harder to do than a JP bomb.
Is t just me or does anyone else think that this is just stupid?
In the show G'Quans fire their main weapon at a non-boresighted target, more than once... that is MUCH harder to do in the game, because it is impossible!
 
Burger said:
thePirv said:
Ramming happens or is at least attempted in the show many times (way more than the JP bomb at any rate) but is insanely harder to do than a JP bomb.
Is t just me or does anyone else think that this is just stupid?
In the show G'Quans fire their main weapon at a non-boresighted target, more than once... that is MUCH harder to do in the game, because it is impossible!

Hmmm, so essentially what you're telling me is that some aspects of the show are being strictly adhered to in the name of "Cannon" whilst others are being ignored just because... well because? Am I right? Do I get a cookie?
 
you are 100% correct sir.
Unfortunately, it seems that trying to get this accross to people who scream certain aspects MUST be in the game as canon, is somewhat impossible to do
 
The main issue is that I dont think people would have an issue with a few things being different from the way they were on screen but for the fact that the 'oh thats what they did in the show' argument is trotted out with alarming regularity to defend cheap tricks like mass jump point bombing.
 
Exactly. after all, how many ships are NOT in the show? we would have a very small game if we stuck to 100% canon. but it is indeed the overuse of the argument, when some things that are much frequent, are not in the game!
 
So, just out of interest, how does one become a games designer for ACTA and possibly more importantly, do you have to stack your own bong or does that happen automatically as part of the "Creative Process"?
 
Yeah of course we have more stuff than is in the show, because there is very little in terms of variety of ships.

But what we have, should be built on top of what is in the show. Not ignoring certain aspects, just because... well... for no reason, while putting certain other obscure things in, justified by "it happens in the show".
 
thePirv said:
Ramming happens or is at least attempted in the show many times (way more than the JP bomb at any rate) but is insanely harder to do than a JP bomb.
Is t just me or does anyone else think that this is just stupid?

Def agree - more ramming!!!!!! :D
 
Basically my thoughts on a few issues in this thread:

Vorlons and Scouts: They dont need them, the sensors on ALL their ships are at the level that the scout trait portrays anyway (hence +1 to stealth rolls). The shadow scout is a bit different but then again shadows have non beam weapons on some ships. The only real reason to give Vorlons scouts would be to allow them to jump point bomb under the new rules

Vorlons Jump Point Bombing: If any race in the game, from a perspective of gameplay, DOESNT need more ways to inflict damage (while avoiding return fire no less!) its the Vorlons. Theyre already one of the most powerful fleets in the game.

Drakh and Dilgar Getting short changed: Oh for the love of pete. This one really just winds me up sometimes both races have plenty of options and truly NASTY fleets in the right hands. Just because some other races have more ships or have some options that they dont is no reason to winge about it. I for one am GLAD that the various races dont all have access to the same things and would prefer it stay that way. The only gripe I can wholeheartedly agree with on this front is the lack of MINIATURES for some Drakh ships. But the 'Dilgar dont get an Armageddon ship' whine is just irritating, theyve already got loads of ships and a whole book to themeselves which is more than can be said for half the league races, all of who get more screen time! If you ask me what the Dilgar could use is a War level ship that doesnt utterly suck ;)

Jump Point Bombs in general: ARE seen on screen and its clearly implied that jump points do damage things they open too close to, but the rule is far too open to abuse, make it next to impossible to do or remove it from the game outright and make it scenario specific.

Boresighted G'Quans (or Omegas for that matter though this ones a bit more debatable): I dont have a big issue with this but I certainly see no reason to not make them forward arc, tweak the range or something or AD if necessary to compensate but dont leave them boresighted. Or at least give them a secondary non boresighted weaker laser!

Forward Arc Whitestar Lasers: This one hasnt come up specifically but I think its worth raising anyway. The whitestar is one of the few ships in show that is shown to ACTUALLY have a boresighted main weapon! Given their function in large groups and inherent manueverability (and the fact that in ACTA 2.0 as I understand it you will be able to concentrate firepower while turning) I dont see any reason we couldnt put this into the game now.

Phew. Ok, computer, end rant :P
 
CZuschlag said:
With a Mothership, you have an initiative of +6. You rarely, if every, really need a reroll for a Scout given that.

If you think AJP bombing is stupid, cheeseball, and verging on unethical, you won't do it.

There is only 2 secondary batteries in the entire Drakh fleet that isn't Twin-Linked -- and one is on the heretofore pointless Fast Destroyer! (The Light Cruiser's Pulse systems are the other.)

I'll tell you who got brutal -- the Centauri (again!). They now get CAF for free when everyone else has to work hard for it with the Twin-Linked DD Ion Cannons. And beams can't get it at all.

Almost all your fleet engages at range 8 (+1 stealth), and you get an additional +1 vs. stealth for being Drakh in the first place.

So what, again, does that Scout help you with that you already don't handle?

Oh, right.

That'd be precisely ..... nothing. The Drakh even already have built-in initiative sinks.

Priceless.

EDIT:

And oh, yeah .... Vorlons would get a scout just in time to .... never ever use it! You can't use scout with a beam system....

I don't think this does anything useful in and of itself for the Vorlon.
You really need to know all of the 2nd ed changes before making comments like this!

The Fast Destroyer is no longer pointless.

The additional +1 vs Stealth for the Drakh is gone.

Jump Point Bombing is far, far harder than it currently is.

And so on...
hiffano said:
I'm pretty sure several people at mongoose have it in for me.
I'm begining to wonder if their is any point playing anyone BUT ISA in 2nd ed!
I bet the drakh don't get all these goodies, nor the Minbari, who are allegedly more advanced!
Well we still need to work on the ISA firepower balance but each fleet certainly gets its goodies and the ISA are certainly a fleet mixed with strengths and weaknesses.
 
Locutus9956 said:
I dont see any reason we couldnt put this into the game now.

Howabout: White star fleet often gets outnumbered and therefore main weapon being boresighted would leave them seriously lacking in firepower(it's not like they have huge firepower to begin with...).

Much like EA but worse off for initiave sink count.
 
tneva82 said:
Locutus9956 said:
I dont see any reason we couldnt put this into the game now.

Howabout: White star fleet often gets outnumbered and therefore main weapon being boresighted would leave them seriously lacking in firepower(it's not like they have huge firepower to begin with...).

Much like EA but worse off for initiave sink count.

the Whitestar however has the maneuvreability to bring it's boresights to bear, unlike an Omega or G'Quan
 
Triggy said:
CZuschlag said:
With a Mothership, you have an initiative of +6. You rarely, if every, really need a reroll for a Scout given that.

If you think AJP bombing is stupid, cheeseball, and verging on unethical, you won't do it.

There is only 2 secondary batteries in the entire Drakh fleet that isn't Twin-Linked -- and one is on the heretofore pointless Fast Destroyer! (The Light Cruiser's Pulse systems are the other.)

I'll tell you who got brutal -- the Centauri (again!). They now get CAF for free when everyone else has to work hard for it with the Twin-Linked DD Ion Cannons. And beams can't get it at all.

Almost all your fleet engages at range 8 (+1 stealth), and you get an additional +1 vs. stealth for being Drakh in the first place.

So what, again, does that Scout help you with that you already don't handle?

Oh, right.

That'd be precisely ..... nothing. The Drakh even already have built-in initiative sinks.

Priceless.

EDIT:

And oh, yeah .... Vorlons would get a scout just in time to .... never ever use it! You can't use scout with a beam system....

I don't think this does anything useful in and of itself for the Vorlon.
You really need to know all of the 2nd ed changes before making comments like this!

The Fast Destroyer is no longer pointless.

The additional +1 vs Stealth for the Drakh is gone.

Jump Point Bombing is far, far harder than it currently is.

And so on...
hiffano said:
I'm pretty sure several people at mongoose have it in for me.
I'm begining to wonder if their is any point playing anyone BUT ISA in 2nd ed!
I bet the drakh don't get all these goodies, nor the Minbari, who are allegedly more advanced!
Well we still need to work on the ISA firepower balance but each fleet certainly gets its goodies and the ISA are certainly a fleet mixed with strengths and weaknesses.

the drakh loose +1 to stealth!! oh joy
 
hiffano said:
the Whitestar however has the maneuvreability to bring it's boresights to bear, unlike an Omega or G'Quan

You can't boresight if you have to move first. Period. End of story. Why on earth opponent would be stupid enough to allow boresighting?

If you want to shoot at something worthwhile you NEED to have initiave sinks. EA can get lots of good ones and therefore they can get boresighted.

With white stars you a) has less options for init sinks b) frankly it's doubtfull wether that laser is worth the init sink concidering it's only 1AD to begin with...
 
however, they DO get initiative sinks, that are actually more effective than EA ones, as you can also sit them in hyperspace and JP bomb things with them. so that invalidates that portion of your argument.
 
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