Basically my thoughts on a few issues in this thread:
Vorlons and Scouts: They dont need them, the sensors on ALL their ships are at the level that the scout trait portrays anyway (hence +1 to stealth rolls). The shadow scout is a bit different but then again shadows have non beam weapons on some ships. The only real reason to give Vorlons scouts would be to allow them to jump point bomb under the new rules
Vorlons Jump Point Bombing: If any race in the game, from a perspective of gameplay, DOESNT need more ways to inflict damage (while avoiding return fire no less!) its the Vorlons. Theyre already one of the most powerful fleets in the game.
Drakh and Dilgar Getting short changed: Oh for the love of pete. This one really just winds me up sometimes both races have plenty of options and truly NASTY fleets in the right hands. Just because some other races have more ships or have some options that they dont is no reason to winge about it. I for one am GLAD that the various races dont all have access to the same things and would prefer it stay that way. The only gripe I can wholeheartedly agree with on this front is the lack of MINIATURES for some Drakh ships. But the 'Dilgar dont get an Armageddon ship' whine is just irritating, theyve already got loads of ships and a whole book to themeselves which is more than can be said for half the league races, all of who get more screen time! If you ask me what the Dilgar could use is a War level ship that doesnt utterly suck
Jump Point Bombs in general: ARE seen on screen and its clearly implied that jump points do damage things they open too close to, but the rule is far too open to abuse, make it next to impossible to do or remove it from the game outright and make it scenario specific.
Boresighted G'Quans (or Omegas for that matter though this ones a bit more debatable): I dont have a big issue with this but I certainly see no reason to not make them forward arc, tweak the range or something or AD if necessary to compensate but dont leave them boresighted. Or at least give them a secondary non boresighted weaker laser!
Forward Arc Whitestar Lasers: This one hasnt come up specifically but I think its worth raising anyway. The whitestar is one of the few ships in show that is shown to ACTUALLY have a boresighted main weapon! Given their function in large groups and inherent manueverability (and the fact that in ACTA 2.0 as I understand it you will be able to concentrate firepower while turning) I dont see any reason we couldnt put this into the game now.
Phew. Ok, computer, end rant
