MasterGwydion
Emperor Mongoose
The problem with Traveller has been the same from the beginning. The system is not designed to worldbuild. It is designed to ram adventures down players throats. When Traveller came out, sandbox games weren't really a thing, just like Setting wasn't a thing originally. Traveller was a random generator pumping out adventure ideas and adventure hooks. That is all. It is our fault now, for wanting an actually fully-fleshed out RPG and not a "choose your own adventure" book. Nothing in Traveller that I have seen really gives rules for anything not directly related to PC activity, like what are the rules for rolling up NPCs? Do NPCs use Terms in their history? Every time I assume a rule that applies to PCs also applies to NPCs, I am told that those rules are for PCs only and NPCs work differently, but never anywhere do they tell Us how NPCs work differently, mechanically.This is a very good point. Once you start to use extended system generation you suddenly discover a whole lot of new problems to explain away![]()
So, yeah. We can't even get to those "new" problems yet, since We can't even figure out what the damn UWP Pop Code means. The book says that Pop 3 is between 1,000 and 9,999 people. It doesn't say maybe. It states it as fact, but if you look through My previous threads on this forum, you will notice that every time I state that, I get told that I am wrong. That UWPs actually do not mean anything and therefore can be used to mean whatever you want them to mean.