USS Texas and Radar

My Grandfather was killed in WW2 and My Dad served in DLI in Cyprus during the 58 crisis strangely enough as a volunteer not National service, so I too was brought up on a standard fare of derring do. So much so that in 76 as soon as I left school I joined up serving 10 years with the RE's. I love naval though but get seasick just watching hornblower so a Navy life was well out of order for me.
 
Ben2 said:
Ben thinks splitting Radar FC and Radar detection into two distinct traints is a good idea for an advanced rule and might make a goos S&P article.

Alex wonders why we're all talking about ourselves in the third person now? :)

But yes, I think that splitting FC and radar is a good notion, and that assigning dates to the radar fits may make some ships (like Texas) more attractive after certain dates where more modern alternatives would normally be a no brainer.

But the question becomes how would you 'stat' a trait for radar FC? It's pretty amazingly powerful, not only for main batteries but also for AA fire.
 
Since it is supposed to be a simple pick up and play game I would still use the current Radar rules with possibly a range modifier depending on nationality and leave it at that. There are much better games out there to simulate realistic naval warfare and tinkering with this one too much will put a lot of people off it. I play GQ and a set by A&A engineering both of which use radar effectively and are a more in depth set of rules than these. The reason I like these is that they are an ideal ice breaker for someone new to the genre and brilliant for club play because of the short length of time taken to play a game. Take that away and the game loses it main strength, ie playability.
 
I've played GQ (and maybe my opponent who has the rules has been lying) but I thought radar in that game just allowed you to shoot at any range at night and hit on 1s? Not exactly representative of what RFC could actually do historically (near enough 100% hit rate at 25km, pitch black night).

I would split the traits to 'Search Radar' and 'Radar Fire Control'

Search radar allows for detection of enemy vessels/aircraft in all weather conditions as per the rules as written, except that ships may share their target information with others (if a rule such as blind ship markers is introduced).

RFC boosts your rolls to hit the target. Question is how significantly. Perhaps makes your guns twinlinked?
 
I've played GQ (and maybe my opponent who has the rules has been lying) but I thought radar in that game just allowed you to shoot at any range at night and hit on 1s? Not exactly representative of what RFC could actually do historically (near enough 100% hit rate at 25km, pitch black night).

I disagree. Knowing the people who did the research (and hence the quality of their work) and going beyond a couple of well known "first hit" examples to look at the many, many cases where this did not happen I'd say it is pretty realistic and is indeed representative of what RFC could actually do.
 
Umm I think you will find GW are nearly 30 years old now and they did what other wargame and rules companies wouldnt do, they brought kids into the world of miniature figures. The problem is its taken untli the last couple of years for other manufacturers to cotton on !

And Like all model makers some of their products are excellent and some are crap :D

Their metal sculpt Marines are some of the best miniatures out there, and considering they started with Chronicle by Nick Lund I have to disagree about the standard of figures they made early on too. Also the plastic kits they do are second to none.

Now the Price well thats different :shock:
 
Back
Top