Deleriad
Mongoose
I've been mulling over a clearer definition of damage types so that you could say for example, that so and so causes X amount of heat damage and that such and such a spell protects against physical and cold damage - for example.
It then struck me that it might be possible to associate the elemental runes with types of damage. For example:
Darkness = cold
Earth = force
Fire/sky = heat
Storm/air = lightning
Water = acid
Associating a rune is merely flavour but it gives a cosmological background to the system.
Impact damage (i.e.a punch in the eye) would then be Force damage. All damage could be assumed to be force damage unless otherwise stated.
The extra type of damage would be "Magic" and be associated with the Magic rune, naturally.
Using this you could say, then, that Disruption causes 1D3 Magic Damage. The protection spell provides its Magnitude in APs against Force Damage.
It does lead to some dilemmas though. For example, Fireblade would deal 1D10 Heat Damage instead of the usual force damage which then begs the question - does armour or armour providing spells protect against Fireblade? The implication is that it doesn't. Indeed, looking at how MRQ is written, there is a good argument that Fireblade damage is not stopped by armour. Ditto, how do you parry a Fireblade?
It then struck me that it might be possible to associate the elemental runes with types of damage. For example:
Darkness = cold
Earth = force
Fire/sky = heat
Storm/air = lightning
Water = acid
Associating a rune is merely flavour but it gives a cosmological background to the system.
Impact damage (i.e.a punch in the eye) would then be Force damage. All damage could be assumed to be force damage unless otherwise stated.
The extra type of damage would be "Magic" and be associated with the Magic rune, naturally.
Using this you could say, then, that Disruption causes 1D3 Magic Damage. The protection spell provides its Magnitude in APs against Force Damage.
It does lead to some dilemmas though. For example, Fireblade would deal 1D10 Heat Damage instead of the usual force damage which then begs the question - does armour or armour providing spells protect against Fireblade? The implication is that it doesn't. Indeed, looking at how MRQ is written, there is a good argument that Fireblade damage is not stopped by armour. Ditto, how do you parry a Fireblade?