Two aspects of Darrian history that always kind of bugged me

Planning a campaign based on the events after a series of Gates blew up.

Been going through the spinwards marches as the area its being run in and noticed Darrian remarkably high tech level.

Pretty much most of the marches has been reduced to below TL10 barring a few locations meaning what spaceships they do have may be several centuries old.

Been wondering about Darrians and plan on them being mysteriously silent.

Although I'm running this as solely human only it does open some interesting subplots.

Such as who was behind the Gate detonation, who would benefit if it wasn't an accident?

How was it done and why did it happen?

Been picturing having the Darrians being the major foe sort of based on the later Andromeda series where the descendants of the Commonwealth military developed into a super advanced race dedicated to wiping out genetic impurity and so on.

Still working on it, but having numerious systems effectively destroyed by a Stellar Gate going boom leaves me wondering if it was that big a blast why hasn't it effected anything outside its system?

So far the only effect I had planned was that it isolated certain systems since travel there is effected by the blast even though the systems in question haven't been effected otherwise.

A lot of systems effectively had to be evacuated since they couldn't keep them functioning with the loss of tech base and many were effectively left for dead with no means of reaching an inhabitable world.

In regards to here though how little do such energy sources such as solar and wind power play in current society?
 
Hopeless said:
Still working on it, but having numerious systems effectively destroyed by a Stellar Gate going boom leaves me wondering if it was that big a blast why hasn't it effected anything outside its system?
The inverse square law. The distances between systems are big enough
that anything smaller than a supernova happening in one system does
not have much of an effect in the neighbouring systems.
In regards to here though how little do such energy sources such as solar and wind power play in current society?
In my settings solar, wind and wave power are almost omnipresent. Solar
fabric or solar paint covers most facilities, Savonius wind turbines are ea-
sy to build and place almost everywhere, and so are "sea snake" wave
power sources. Such secondary power sources are cheap and require few
maintenance, they are ideal for powering minor devices or to load batte-
ries.
 
Hopeless have you read the lost fleet series.

Premise there is two hostile human empires both developed gate tech at the same time and used gate "keys" to allow access to thier own gates.

One set gets a gate key for the other sides gates and jumps into a huge trap then tries to escape.

It turns out after several books that both sides were given the gate tech by an alien race who had been infiltrating the humans for a while and preping them to be wiped out.

As the gates became hubs of the human empires and worlds "off Gate" dwindled away both empires became vunerable to losing all thier important worlds to gate bombs.

Both human powers would have the heart ripped out of them and left with limited fleets/worlds/manufacturing would be easy prey.

Using gate hubs that were found you end up with subsectors built round low jump annge of the gates, islands in space so to speak. With the capital world gone in the gate explosion you have small groups of worlds with limited industry but lots of resources possibly widely seperated from each other.

Ships jumping from one island to the next spread the mail so to speak.

The Darians, powerful, advanced, isolated and isolationist. The Vorlon of your game.

Did they use gates, if not why not. Did they know who made the gates, enemies or just known about. Do they stand back and do nothing or step in later.

What happens when word comes in that the most distant island of worlds has gone silent, no ships returned from there for months.

Then the next one along goes quiet. Are the gate builders/detonators mopping up what is left.
 
Captain Jonah said:
Hopeless have you read the lost fleet series.

Yes got the entire series so far, have reread it a couple of times until I picked up the Traveller pocket handbook which was when I decided to develop a scenario based loosely on those novels.

Premise there is two hostile human empires both developed gate tech at the same time and used gate "keys" to allow access to thier own gates.

In the game I'm working on the mythical "Home Gate" was lost and the remaining Stellar Gates were adapted for humanities use unaware of what, how or why the creators of these Gates were no longer around

(The Home Gate is the only known Gate that allows travel to and from the area where Earth is located)

As the gates became hubs of the human empires and worlds "off Gate" dwindled away both empires became vunerable to losing all thier important worlds to gate bombs.
Both human powers would have the heart ripped out of them and left with limited fleets/worlds/manufacturing would be easy prey.
Using gate hubs that were found you end up with subsectors built round low jump annge of the gates, islands in space so to speak. With the capital world gone in the gate explosion you have small groups of worlds with limited industry but lots of resources possibly widely seperated from each other.

Good point, that would explain the drastic difference in tech levels which was one area I was having problems with.
The use of the Gates meant there was no need for newer jump capable ships the Sword Worlds retained a mothballed fleet of old tech ships since that was the only way they could achieve any kind of balance against the Empire and the Empire could only patrol so many areas believing the Gates insured their control over the Marches.

Ships jumping from one island to the next spread the mail so to speak.

Good point and a nice visual image!

The Darians, powerful, advanced, isolated and isolationist. The Vorlon of your game.

Ooh never thought of that comparison!

That gives me an idea as to the explanation for the destruction but I don't know how to set up a spoiler section eher and will wait until i do before explainging that any further since it involves stuff from a Traveller supplement I've read but some of you might rather not be revealed.

Did they use gates, if not why not. Did they know who made the gates, enemies or just known about. Do they stand back and do nothing or step in later.
What happens when word comes in that the most distant island of worlds has gone silent, no ships returned from there for months.
Then the next one along goes quiet. Are the gate builders/detonators mopping up what is left.

The Darrians are without doubt far too careful to use the Gate in such a way without covering themselves even if they're unaware of what might happen.

Some of the systems in the Darrian sub-sector have been destroyed but is their lack of response due to the shock of seeing what their actions have caused?

Or are they waiting to find a way to resolve this in their favour?

Thanks very much this has given me some ideas on where to go from here!
 
Junction, *Laberv, Ektron, Engrange, Roget, Kardin, Bularia, Rorre, *Mire, Darrian, Cunnonic, Dubarre

Of all of these systems only those listed above are inhabitable mostly due to the fact it has an atmosphere that readily allows colonisation.

Can you confirm this since the game I was planning on running effectively removes 8 of the systems in the Darrian subsector of which Mire is its capital.

Now I find this odd vene though they should have the tech base to cope wouldn't it make more sense for their average TL to be high enough to cope if their worlds atmosphere is either too low or way too high?

(The indicated ones above are those that get destroyed due to the presence of a stellar gate in case you wondered why it was there)

Anyway are there other reasons to explain this?
 
well, normally I'd say "plucking" 8 habitable planets out of a subsector, and most of them being the the prime world, Darrian and Mire more than the rest, would be an insurmoutable disaster for the Darrians, and leave them incappable of affecting much at all.

But this is your odd take on things, and your altering or writing your own take as you go along so what the hell, go ahead, I just can't see how cutting the heart out of the subsector helps your story line. No one's heard from the Darrians because their aren't many left, and even fewer ships.

IF this is the scale of subsector destruction your spreading across the Marches, it feels more Mad Max than anything else. Each gate went off in a detonation on the order of a Hyper Nova to reach that far and destroy nearby systems. If I found an intact one I'd run like hell, screaming run for your lives all the way.
 
TC said:
well, normally I'd say "plucking" 8 habitable planets out of a subsector, and most of them being the the prime world, Darrian and Mire more than the rest, would be an insurmoutable disaster for the Darrians, and leave them incappable of affecting much at all.

Actually I was thinking they're quiet because they inadvertedly caused the destruction.

My previous idea was that the Empire rules most if not all of the Marches thanks to the Gates and that as far as the Darrians are concerned even though the loss of those worlds has hurt them, it has also freed the most technologically advanced society of humans from the grip of its only real adversary...

But this is your odd take on things, and your altering or writing your own take as you go along so what the hell, go ahead, I just can't see how cutting the heart out of the subsector helps your story line. No one's heard from the Darrians because their aren't many left, and even fewer ships.

IF this is the scale of subsector destruction your spreading across the Marches, it feels more Mad Max than anything else. Each gate went off in a detonation on the order of a Hyper Nova to reach that far and destroy nearby systems. If I found an intact one I'd run like hell, screaming run for your lives all the way.

I was picturing the destruction from watching the start of a Stargate episode where they activate the gate and a great wave comes out... the wave of destruction has rendered those systems with them in almost completely destroyed... almost since the debris make travel into those systems virtually suicidal and if anyone has survived they have no means to let anyone else know...
 
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