barnest2 said:I'm a thickey... But also, I meant on plans![]()
I do it on my plans.
barnest2 said:I'm a thickey... But also, I meant on plans![]()
BFalcon said:I think this is another of those "when Traveller was first written..." subjects - back then, how many turrets on ships and so on were actually automated and how many were manual, compared to now?
BFalcon said:I think this is another of those "when Traveller was first written..." subjects - back then, how many turrets on ships and so on were actually automated and how many were manual, compared to now?.
DFW said:BFalcon said:I think this is another of those "when Traveller was first written..." subjects - back then, how many turrets on ships and so on were actually automated and how many were manual, compared to now?
I remember laughing at the turret rules in '77, as they were, at the time, already 25 years out of date. :lol:
hdan said:...though it does give a whole different connotation to "Turret number one not responding..." if there is a guy in there or not...
BFalcon said:Well, it's possible that he (Marc Miller) was remembering equipment he saw in Vietnam (I checked his wiki page)... which may have been old equipment back then, in all fairness...
BFalcon said:Well, it's possible that he (Marc Miller) was remembering equipment he saw in Vietnam (I checked his wiki page)... which may have been old equipment back then, in all fairness...
Rick said:I think most Naval guns now are controlled from a central fire control area near the bridge, but they will still all have localised fire control (manual triggers/sighting) as an emergency backup system. I think this would probably be the standard practice in Traveller as well!
phavoc said:The idea of 'eyeballing' the target is silly in space combat. Star Wars is NOT a good concept for space fighting (except with the larger capital ships).
well except if you take Gunnery in High Guard.DFW said:gendo666 said:The core Mongoose rulebook pretty much indicates that someone is in those turrets most of the time.
Actually doesn't state that anyone is "in" a turret. I searched my PDF's an couldn't find that.
gendo666 said:well except if you take Gunnery in High Guard.
phavoc said:Star Wars is NOT a good concept for space fighting (except with the larger capital ships).
DFW said:phavoc said:Star Wars is NOT a good concept for space fighting (except with the larger capital ships).
Also, a fighter takes 5 minutes to catch up to the M.F., it gets one pass and then spends the next 5 minutes decelerating so it can line up another pass. None of that buzzing around the ship like in the 1st movie.
GypsyComet said:I note that SW space battles always seem to occur *somewhere*. No deep space fights. If SW gravitics act like ether drives, treating "the ether" of gravity as both a lift and drag medium, the fighters movements start to make more sense.