I'm thinking the next campaign I run will be a Traveller one, and I'm considering the 5th Frontier War adventures (in part because some of my likely players are already in a Drinax game and that GM plans on doing Deepnight next).
I'm trying to understand which books I should get. I've seen a review or two saying there's a lot of information in the individual adventures that makes the main Fifth Frontier War book not strictly necessary... what would I be losing out on by not having the main book? How necessary is War Fleets?
For the three currently published adventures, Whispers and Opening Moves are described as excellent intros to the setting, and, er... I haven't seen much about Flashpoint beyond Mongoose' blurb. Do these adventures flow into each other in a way that makes sense and doesn't overlap on the time line? If it makes sense to run the sequentially, what's the best order to do so?
I'm trying to understand which books I should get. I've seen a review or two saying there's a lot of information in the individual adventures that makes the main Fifth Frontier War book not strictly necessary... what would I be losing out on by not having the main book? How necessary is War Fleets?
For the three currently published adventures, Whispers and Opening Moves are described as excellent intros to the setting, and, er... I haven't seen much about Flashpoint beyond Mongoose' blurb. Do these adventures flow into each other in a way that makes sense and doesn't overlap on the time line? If it makes sense to run the sequentially, what's the best order to do so?