Greg Smith
Mongoose
Shells are far less effective in VAS than torpedoes. Sure shells have far greater range than torpedoes, and hit a lot more often, but torpedoes most are brought to battle on fast, hard-to hit destroyers and most importantly a hit with a single torpedo AD can cripple or sink a cruiser.
Now no-one disputes that torpedoes were horrible effective in WW2. Yet shells could be too - a single hit could wreck a turret (Graf Spee vs Exeter) or destroying fuel processing (Exeter vs Graf Spee). Even a near miss knocked the Exeter's float plane out of action.
VAS is largely a game of attrition. It is about knocking damage down, while ships continue fighting without losing fighting ability, unlike actual battles. Only a few critical hits actually affect a ship's ability to fight, and they only gradually build up. A single hit won't knock a turret out. More heavily armoured ships are harder to damage.
But torpedoes don't follow those assumptions. They deal massive damage and can radically alter a ship's ability to fight, through random criticals. In these respects, they reflect real torpedo effects, but they don't reflect the rest of the game.
My suggestion is to bring torpedoes in line with shells. Give them an AP value. Lose the devastating trait. By all means give them extra criticals. But make them less realistic.
Now no-one disputes that torpedoes were horrible effective in WW2. Yet shells could be too - a single hit could wreck a turret (Graf Spee vs Exeter) or destroying fuel processing (Exeter vs Graf Spee). Even a near miss knocked the Exeter's float plane out of action.
VAS is largely a game of attrition. It is about knocking damage down, while ships continue fighting without losing fighting ability, unlike actual battles. Only a few critical hits actually affect a ship's ability to fight, and they only gradually build up. A single hit won't knock a turret out. More heavily armoured ships are harder to damage.
But torpedoes don't follow those assumptions. They deal massive damage and can radically alter a ship's ability to fight, through random criticals. In these respects, they reflect real torpedo effects, but they don't reflect the rest of the game.
My suggestion is to bring torpedoes in line with shells. Give them an AP value. Lose the devastating trait. By all means give them extra criticals. But make them less realistic.