Reynard said:Remember, once a ship or craft is detected, that million dollar paint job is useless and now you have a cost effective target. We're used to very small encounters and I don't see any mass combat rules for the new High Guard yet. In large encounters and especially with large fighter or SDB groups, there must be a rule pending for sensor checks. The more sensors looking should mean a much easier chance to spot targets. If 128 fighters sweep for sensor blips, 113 stealth fighters will get spotted and now they are just overpriced. If stealth fighters were that common you would see starships and small craft AWACS with the best electronics, distributed or extended arrays, enhanced or improved signal processing, and the lovely extension net.
I think you may be confusing detection with sensor lock.

Detection is a 1 time thing sure - but sensor lock is a boon to every attack on the locked on target by the ship that has a lock. That's huge.
So that million dollar paint job just keeps on giving as it plays into lock on attempts/breaking locking each turn.