The Abbai

super dave

Mongoose
Can the Abbai defeat the Vree? If so,how? What tactics could the Abbai use,in
the following scenario,"space superiority"-with a dust cloud a few asteroids,as its a battle over an asteroid field? What tactics would the Abbai use in "a call to arms"-no stellar debris?
 
Da Boss said:
what level battle?
It hasn't been rolled up yet. I am in a campaign and have 2 battles against the Abbai tomorow evening. I am the attacker in Space Superiority and the defender in A Call to Arms.
The Abbai player has Tiraca,milani and 2 marata and Bimmiths available,also at battle he has 4 lakara and 3 juyaca in his fleet.
Lets say its a 5 pt skirmish for space superiority w/space debris and 5 pt raid
in a call to arms?
 
Hmm it will be a odd fight as you have shields and interceptors but they have speed, agility range and nasty guns............

Space superiority will be veyr difficult to win as you are too slow - have no fighters that will survive to claim areas as he will doubtless take a Xeel or 2. Normally I would suggest close and batter them but you can't do that..........

not an Abbai player usually but maybe

5 pt skirmish

2 Bimith and a Marata and stay on CBD at all times unless they "for some reason" come into your weapons range

Could go witha swarm of Tiraca/ - 10 of them may work but doubt you have that many? Maybe use a couple of Marata / Milani as well

5pt raid - again I would think your only real chance is a swarm, you could go with a Juyaca and hope your interceptors and shields and CBD weather the storm of fire and have some Tiraca to try and fire back (doubt you get the chance)
 
Da Boss said:
Hmm it will be a odd fight as you have shields and interceptors but they have speed, agility range and nasty guns............

You misunderstand - *he's* playing Vree.

Mind you, the first post didn't make that clear at all!

Regards,

Dave
 
Oh yeah I see now

Well it sort of works out ok as apart from the abbia taking a alrge swarm of small ships the Vree should win I would think - esp in space superiority as they can back off / go sideways to keep range will firing and use their excellent fighters to attack ships out of range of AF and also claim table quarters.

Any proper Vree/ Abbai players want to correct me - pelase do :D
 
Foxmeister said:
Da Boss said:
Hmm it will be a odd fight as you have shields and interceptors but they have speed, agility range and nasty guns............

You misunderstand - *he's* playing Vree.

Mind you, the first post didn't make that clear at all!

Regards,

Dave
sorry,for not being more clear,i am playing the Vree. My fleet is 8 xaar,3 xeel,12xixx,2xill,4xaak,2Ztak its turn 4. 6 player campaign,the others are centauri,earth crusade,narn,abbai,dilgar
 
I think it's a little unfair to be giving tactical advice to the Vree on how to beat the Abbai! You're already holding all the cards. ;)

Should be the other way around!

Regards,

Dave
 
yes perhaps,however the player i am playing against is more experienced than i am. He always has a few tricks up his sleeve. I am sure the abbai will have some fighters escorting ships and used like an interceptor. I am trying to uncover any possible strategies they might be able to come up with.
 
super dave said:
I am sure the abbai will have some fighters escorting ships and used like an interceptor.
They could, yes, but they will be intercepting precisely nothing! Abbai fighters have Weak weapons, and you can't intercept if you've weak weapons.

Regards,

Dave
 
As a proper Abbai player...

This is generally a fight the Abbai player can't win.

Vree Swarm better than the Abbai as even at half speed you will be able to avoid his threat sphere more often than not.

Take your carriers, pick one arc on a ship, stack six or so flights there and pound the ship into extinction. Grab sectors with survivors if your down to 2 flights or less.

Don't get me wrong, if he swarms he'll get shots, and he should kill one or more of your hulls, but you should be in a better position to concentrate fire and remove a ship or two every turn, plus whatever the fighters accomplish.

Given you maneuver advantage, he shouldn't take anything as big as a Bimith. Yes it has the interceptor... but likely it will simply be avoided.

Juyaca is an interesting gambit, but won't work for space superiority.

The Call to arms game...

If it comes up five raid it's a bad time for abbai... he needs more than that to buy up effectively. Say seven raid would be great.

Lakara x2, Bimith, Milani x2, Tiraca x4

He could move forward with Lakaras and the Bimith under CBD, scramble with the Milanis and CBD the Tiraca but hold them back as well. Don't let the Vree get significant strike on a smaller ship, and they can catch up to the sloooowwww Lakaras later. Want the fighters out there to act as AF extenders for the Bimith.

Problem is you need this many ships to be wide enough to force the Vree into your threat sphere. Otherwise he'll avoid all the larger ships and just wait to take on your Tiracas/Milanis directly... a fight he'll win. Space denial ships don't really work in ACtA...

Ripple
 
If the Abbai player has a few tricks up his sleeve, my money is on him winning both.

Does he have any ships with refits? If they are the shield upgrades, then it ccan be tougher then you think. If he had Marta's then it would be evne worse, hull 6 10/2 shields.

tschuma
 
tschuma said:
If the Abbai player has a few tricks up his sleeve, my money is on him winning both.

Does he have any ships with refits? If they are the shield upgrades, then it ccan be tougher then you think. If he had Marta's then it would be evne worse, hull 6 10/2 shields.

tschuma
interesting,but what i want to find out is what possible tricks can an abbai player use. That is what i want to know. Only abbai battle level ships have upgrades from refits.
 
Again, if he swarms he'll wait for you to move a ship, then swing in close with a Tiraca. He'll do this as many times as he can. Once you've moved a few and he's out of Tiracas he'll move up to Milani's (give it's a campaign he may not launch the fighters... to expensive to replace... if he does they'll stay within eight of a bimith).

He may use a larger ship early if he really wants to kill you first ship, and he can get range. In almost all cases he'll be moving second, so he might have a shyarie out there to move first. It brings the CQ down to closer to parity and can kill fighters. Plus even auto SAs need to be rolled for with these around.

Basically you'll want to stay back from the point of his fleet, and pick it off one at a time.

Maratas would be more difficult for a Vree player, but its shorter range and lack of fighters means he has less to fear from it. Coin toss against this race, but speed crit's off the range 15 beams is too big a deal to me. Stop the Vree and they die just fine.

Ripple
 
tschuma said:
Can you post what the 2 games were, fleet list, and point levels?

Thanks

tschuma
The Vree(me) had 12 Xixx and 2 Xaak in space superiority vs a collection of Milani and Bimmith and a Lacara it was a 6 pt battle level. He never even got off a shot. There was plenty of stellar debris,5 asteroids and a dust cloud. In order for the Abbai to close he had to go through a bottleneck between the asteroids. As he attemted to get through,i simply popped several Milani,on the next turn i had 2,xaak and 7 Xixx that didn't fire on turn one,he opened a jum point and bugged out the next turn.

The next scenario was A call to arms(no stellar debris) i think it was 5 pt raid,he brought in a Lacara and a Juyaca. I brought in 2 xaaks,yes i had 4 in my fleet,3 Xeel and 8 Xaar patrol boats. The Xeel and Xaar went to the left,streaked own the side line,maneuvered behind the Lacara and Juyaca,but also moved my 2 Xaak in range,he opened up a jump point and left the next turn. Once again he got no shot off.
 
That is typical of what I see from Abbai battles that go bad... you get not a single shot off and realize quickly that the balance of power won't change, so you bug out.

Ripple
 
In a camapign and the game is going to be that one sided it can be worth turning up - getting exp and departing - although it can be easier to tell your opponent in advance so you don't wast a game........
 
Back
Top