tbeard1999
Mongoose
The energy rules for weapons and drives make no sense (or I'm missing something).
For instance, a B class power plant produces 2 energy points per round and can hold a maximum of 18 power points "in reserve". Each pulse laser uses 3 points and each beam laser uses 5 points. The B maneuver drive uses 3 points per turn.
So my 400 ton starship is in trouble in combat. It will burn 3 energy points every turn it uses its 1G drives. And its 4 triple beam laser turrets will require 60 energy points per turn if fired. This means on the first turn of combat, it will have an energy deficit of 46 points (assuming maximum reserve power). Does this sound reasonable?
Indeed, the largest power plant, size Z, will produce only 12 points per turn (reserve power of 144 or 150 depending on which text you believe). So after reserve power is used up (2-3 turns), my ship can only fire 2 lasers per turn with the largest power plant available. Does this sound reasonable?
Nor does the hamfisted attempt to implement a Star Fleet Battles energy allocation system bode well.
Surely Mongoose won't release a game with this flawed system?
For instance, a B class power plant produces 2 energy points per round and can hold a maximum of 18 power points "in reserve". Each pulse laser uses 3 points and each beam laser uses 5 points. The B maneuver drive uses 3 points per turn.
So my 400 ton starship is in trouble in combat. It will burn 3 energy points every turn it uses its 1G drives. And its 4 triple beam laser turrets will require 60 energy points per turn if fired. This means on the first turn of combat, it will have an energy deficit of 46 points (assuming maximum reserve power). Does this sound reasonable?
Indeed, the largest power plant, size Z, will produce only 12 points per turn (reserve power of 144 or 150 depending on which text you believe). So after reserve power is used up (2-3 turns), my ship can only fire 2 lasers per turn with the largest power plant available. Does this sound reasonable?
Nor does the hamfisted attempt to implement a Star Fleet Battles energy allocation system bode well.
Surely Mongoose won't release a game with this flawed system?