LtLeonJonson
Mongoose
hey Matt, I was playing Icewind Dale 2 again, and I thought it should be a good way to get some more people playing SST RPG. I mean the Feat system is already down pat and the Weapons would work like the bows and other missile weapons in the game.
You could start on a ship. then it gets boarded by some anti-SICON people, Black Cross perhaps, then you suit up and drop to the planet, then go through a couple of patrol and other 'quests' and level up that way. And then fight the Bug offensive, chapter change, more patrol, evac the civvies, raid the nest, main battle, change, patrol, rear guard action, evac to ship, rest and train up, drop in and secure the area, defend the contruction team, main battle, next chapter and so on.
Promotions could be done by how many kills you have, so after 5 you are PFC, 15 Lance Cpl, 25 Cpl, 50 Sarge, 100, Sarge Major, 175 Platoon Sarge, 250 Lt.
You, if this can be programed in, which i think it can, you can have a Feat, for example Command Training with three slots, and with that you can command one more squad member and requisition better weapons etc, If you are in a Powersuit you can add another member to your squad with Command Training 2, and another on three slots, but if you take a squad of Exosuits you only are able to get better supplies, like better Ammo.
If you go off and do more of the side 'quests' you can earn the Pathfinder Training trait, then you get access to Pathfinder missions, which are harder, but get you more exp and bigger guns and more requisition ability.
To change chapters, or campaigns, you could have a big battle once a certain number of requirements are met, such as if there are three primary patrols, and once they are all done the battle starts.
Other Feats could include Intel Training, Jumpball Player, Master Sniper/Medic/Comms/Engineer, like the Spell Focus:X Feat, Close Combat, Latent Telepath, with more Feats of powers, such as Cancel Power and Tremor, you can get the idea.
Instead of Gold as the unit of currency, you Requisition, each mission you get earns you more requisition, and a Morita Long, is say, 90 Requisition and a Shredder is 125, with ammounition packs being 15 each.
Classes are Trooper, Sniper, Engineer, Medic, etc etc from the RPG. And take the Skills and weapons from the main RPG book and the up coming MI Field Manual. The only class I would add is Pilot, so ythat you can take things like Marauders and Exosuits out and about, and maybe even some Gecko's, so if you do a particular mission you can get in one of the chapter main battles a Heavy Gecko.
Inventory would have the suit, with slots that you fill, such as Grenade slots, and ammo slots, and then you have three weapon slots, so you could have a Morita and Pistol, but because the Morita has a Underslung GL that is the third slot taken, bigger weapons could cost two slots, like Javelins and Shredders, where as the smaller Triple Thud and Hel Flamer. Emplacements can be used with the restricions in the SST War game rule book.
Rank can change, so a Sniper after say, 15th level would be a Master Sniper, Medics become Doctors, Engineers become surveyors and other things, Pilot stay pilots, have thought too much in this area yet. same goes for medals.
You could start on a ship. then it gets boarded by some anti-SICON people, Black Cross perhaps, then you suit up and drop to the planet, then go through a couple of patrol and other 'quests' and level up that way. And then fight the Bug offensive, chapter change, more patrol, evac the civvies, raid the nest, main battle, change, patrol, rear guard action, evac to ship, rest and train up, drop in and secure the area, defend the contruction team, main battle, next chapter and so on.
Promotions could be done by how many kills you have, so after 5 you are PFC, 15 Lance Cpl, 25 Cpl, 50 Sarge, 100, Sarge Major, 175 Platoon Sarge, 250 Lt.
You, if this can be programed in, which i think it can, you can have a Feat, for example Command Training with three slots, and with that you can command one more squad member and requisition better weapons etc, If you are in a Powersuit you can add another member to your squad with Command Training 2, and another on three slots, but if you take a squad of Exosuits you only are able to get better supplies, like better Ammo.
If you go off and do more of the side 'quests' you can earn the Pathfinder Training trait, then you get access to Pathfinder missions, which are harder, but get you more exp and bigger guns and more requisition ability.
To change chapters, or campaigns, you could have a big battle once a certain number of requirements are met, such as if there are three primary patrols, and once they are all done the battle starts.
Other Feats could include Intel Training, Jumpball Player, Master Sniper/Medic/Comms/Engineer, like the Spell Focus:X Feat, Close Combat, Latent Telepath, with more Feats of powers, such as Cancel Power and Tremor, you can get the idea.
Instead of Gold as the unit of currency, you Requisition, each mission you get earns you more requisition, and a Morita Long, is say, 90 Requisition and a Shredder is 125, with ammounition packs being 15 each.
Classes are Trooper, Sniper, Engineer, Medic, etc etc from the RPG. And take the Skills and weapons from the main RPG book and the up coming MI Field Manual. The only class I would add is Pilot, so ythat you can take things like Marauders and Exosuits out and about, and maybe even some Gecko's, so if you do a particular mission you can get in one of the chapter main battles a Heavy Gecko.
Inventory would have the suit, with slots that you fill, such as Grenade slots, and ammo slots, and then you have three weapon slots, so you could have a Morita and Pistol, but because the Morita has a Underslung GL that is the third slot taken, bigger weapons could cost two slots, like Javelins and Shredders, where as the smaller Triple Thud and Hel Flamer. Emplacements can be used with the restricions in the SST War game rule book.
Rank can change, so a Sniper after say, 15th level would be a Master Sniper, Medics become Doctors, Engineers become surveyors and other things, Pilot stay pilots, have thought too much in this area yet. same goes for medals.