Prime_Evil
Emperor Mongoose
For those of us who think that Hand of Death is far too powerful for a Common Magic spell, here's a modest replacement:
Stun Touch
Instant, Magnitude 1, Progressive, Resist (Resilience), Touch, Trigger
This spell charges the caster's body with magical energy. The caster must touch a single living target to discharge this energy. If the target is wary of the caster's intentions, the caster must make a successful Unarmed attack to touch the target. This spell has a duration equal to the caster's POW. If the caster does not touch a living creature within the period, the stored energy dissipates. If the caster touches the wrong person while the spell is active, the spell discharges and the unfortunate victim must resist.
In either case, if the victim fails a Resilience test to resist the effect, they fall unconscious for a number of rounds equal to double the Magnitude of the spell. Armour protects against this spell. Each AP worn on the target hit location reduces the duration of unconsciouness by one round. A target who resists the Stun Touch suffers no ill effects beyond a mild sensation of vertigo. This spell has no effect on targets whose SIZ is greater than the caster's POW. Undead creatures and artificial construct such as golems are immune to this spell.
If the caster rolls a critical success, double the duration of the target's unconsciousness. But if the caster fumbles the spell they accidentally discharge it and must resist falling unconscious themselves.
Stun Touch
Instant, Magnitude 1, Progressive, Resist (Resilience), Touch, Trigger
This spell charges the caster's body with magical energy. The caster must touch a single living target to discharge this energy. If the target is wary of the caster's intentions, the caster must make a successful Unarmed attack to touch the target. This spell has a duration equal to the caster's POW. If the caster does not touch a living creature within the period, the stored energy dissipates. If the caster touches the wrong person while the spell is active, the spell discharges and the unfortunate victim must resist.
In either case, if the victim fails a Resilience test to resist the effect, they fall unconscious for a number of rounds equal to double the Magnitude of the spell. Armour protects against this spell. Each AP worn on the target hit location reduces the duration of unconsciouness by one round. A target who resists the Stun Touch suffers no ill effects beyond a mild sensation of vertigo. This spell has no effect on targets whose SIZ is greater than the caster's POW. Undead creatures and artificial construct such as golems are immune to this spell.
If the caster rolls a critical success, double the duration of the target's unconsciousness. But if the caster fumbles the spell they accidentally discharge it and must resist falling unconscious themselves.