Some issues with Cults of Glorantha Volume 1

homerjsinnott said:
Voriof said:
However, I think we are going to have to agree to disagree.

Voriof


No, I really was asking cause I didn't know (I only thought they were I didn't know. What are we disagreeing about? Unfortunately someon has borrowed :roll: my copy of TR and I'm waiting to get it back.

Thanks for the info anyway, Ade.

You're right. I may be disagreeing with someone else up thread. Sorry, its early here.

Much later: My copy of the book just arrived. Hmm.

Voriof
 
Can Voriof say if the write up for the Crush Divine spell is wrong:

It says that for each point fo the spell you get +5% chance to hit and +1 damage (should it be +1d4?)

Also does the weapon glow red for ZZ worshipers too? Did their Crush spell get a colour make over in that age?

Pity the book was not combined with CoG2, it is a bit light although some nice art work.
 
Got my copy Yesterday :)
Its not bad...
Noticed a lack of....
Sever Spirit for old Humakt and Zorak Zoran
Second Mouth for Gorgorma

Overall not bad, but I did notice Divine magic-users are pretty much under-powered compared to RQ3, I was hoping the cults would 'beef' them up a little.

Did noticed the return of the Troll-pigs in the image for Argan Argar... another good book defaced. :cry:

But overall its not bad... would have been better if ordered by pantheon though.
 
Exubae said:
Got my copy Yesterday :)
Its not bad...
Noticed a lack of....
Sever Spirit for old Humakt and Zorak Zoran
Second Mouth for Gorgorma

(snip)

But overall its not bad... would have been better if ordered by pantheon though.

Yes, these signature spells were in the original ms but disappeared somewhere along the way to the printer.

Jeff
 
JonGeere said:
Can Voriof say if the write up for the Crush Divine spell is wrong:

It says that for each point fo the spell you get +5% chance to hit and +1 damage (should it be +1d4?)

It appears that this has been changed from +10% and +1d4 after the ms was submitted from the values you quote. Many of the Divine Spells seem to have been turned into RuneSpell equivalents as many of the variables such as the bonus to movement in Hie Wagon or Crush now have simple +1 bonuses.

Jeff
 
Yes, these signature spells were in the original ms but disappeared somewhere along the way to the printer.

Well that sucks - why the heavy-handed editing?

hmm... what are the chances of an extended Directors Cut? :wink:
 
Voriof said:
JonGeere said:
Can Voriof say if the write up for the Crush Divine spell is wrong:

It says that for each point fo the spell you get +5% chance to hit and +1 damage (should it be +1d4?)

It appears that this has been changed from +10% and +1d4 after the ms was submitted from the values you quote. Many of the Divine Spells seem to have been turned into RuneSpell equivalents as many of the variables such as the bonus to movement in Hie Wagon or Crush now have simple +1 bonuses.

Jeff

Would Mongoose be so good to tell us why this is the case. It could be they have hidden knowledge of Glorantha that we don't have. But it it is nice to know they they do.
Alternative it looks like a stuff up.
 
Wachaza's Fang has been slashed by the looks of it.

I seem to rember that it gave a chance of realy doing over those you hit when you had it on your weapon. But it seems to only do +1D6 damage which may seem alot but its a 5 point spell, pretty steep, while Slash (a progressive spell) still does does 1D4 per point.

Looks like a paragraph has been sniped off Wachaza's Fang, as it must be one of the most costly divine spells at 5 points.
 
One thing that has struck me while reading through the new Cults book was where it says Common Diving Magic. What is common divine magic? In the companion there are some spells that are listed as saying All and others with "named" Generic Gods, are these the common divine spells?

Initially I thought so, but there are number of problems with drawring that conclusion. The first being good old Chalana Arroy, who would not be able to cast Resurrect, Heal Body or Regrow Limb. Not very healing Goddess like.

There is a paragraph on Common Divine Magic (page 13 CoC) if read one way all the Divine Spells in the Companion are Common, which would mean that lots of Gods can do Resurrect and spells like Madness and Fear.

So I'm realy confused as to what is Common Divine and what is not now. And I realy wish I wasn't.
 
Itto said:
One thing that has struck me while reading through the new Cults book was where it says Common Diving Magic. What is common divine magic? In the companion there are some spells that are listed as saying All and others with "named" Generic Gods, are these the common divine spells?

I have no idea why the Healing Goddess had most of her healing spells removed. Her spell list is much shorter in the book than the one that went out in the ms. All the spells you cite plus several others were included.

As far as I knew, Common Divine Magic was that list of spells that all cults use to do their work - the ones in the Companion listed as "Common."

Special Divine Magic: Comfort Song, Command Healing Spirit, Cure Chaos Wound, Cure (Disease), Heal Body, Heal Constitution, Regrow Limb, Restore Health (all types), Solace

edit: High Healers had access to Lifebringer, a reusable version of Ressurection. Note the similarities between Erissa and CA.

Jeff
 
Itto said:
Wachaza's Fang has been slashed by the looks of it.

I seem to rember that it gave a chance of realy doing over those you hit when you had it on your weapon. But it seems to only do +1D6 damage which may seem alot but its a 5 point spell, pretty steep, while Slash (a progressive spell) still does does 1D4 per point.

Looks like a paragraph has been sniped off Wachaza's Fang, as it must be one of the most costly divine spells at 5 points.

The spell bears no resemblance to the ms. As written in Cults I, it should cost 1 POW and be progressive. Originally, Fang of Wachaza is a 'save vs amount of damage or die' spell. Which is why it cost 5 POW.

Jeff
 
Oh god... The Mongoose Editors are totally ruining the new RuneQuest!!! Good material is either edited away or changed into something unworkable. Heavy-handed mindless editing is starting to become a MRQ trade mark soon...

SGL.
 
Heavy-handed mindless editing is starting to become a MRQ trade mark soon...
Groan... I hope it doesn't set the scene of whats to come.

Can we expect another PDF from the cutting room floor ? (like Runes and Railos)
Its a bit of a pain when you have to buy the pdfs so you can put togther a workable book in the way they where meant to viewed. (In some cases to make them legible)

Orlanth the Leader
So I suppose this is the Dar subcult of Orlanth, i.e. Dar the Chieftan.
 
Voriof said:
I have no idea why the Healing Goddess had most of her healing spells removed. Her spell list is much shorter in the book than the one that went out in the ms. All the spells you cite plus several others were included.
Jeff

Cheers for clearing that up, So it is how it initially appears, spells marked All in the companion are for all gods (unless specified). But some of the Cults in CoC have had some of their spells snipped off.

Is there a chance there will be a full spells listings errata for the cults in CoC I? I don't much mind buying stuff that has been entirly cut out of books due to space (Ralios and Runic Powers) as I'd pay about that much for a magazine with decent articles, but distinct pieces of work that have been damaged by over zealous editing that’s another thing.
 
Voriof said:
The spell bears no resemblance to the ms. As written in Cults I, it should cost 1 POW and be progressive. Originally, Fang of Wachaza is a 'save vs amount of damage or die' spell. Which is why it cost 5 POW.
Jeff

Now that’s worth 5 points! By save vs amount do you mean an opposed roll against the damage?
 
Trifletraxor said:
Oh god... The Mongoose Editors are totally ruining the new RuneQuest!!! Good material is either edited away or changed into something unworkable. Heavy-handed mindless editing is starting to become a MRQ trade mark soon...

SGL.
Paging Mr. Ford?
 
Itto said:
Voriof said:
The spell bears no resemblance to the ms. As written in Cults I, it should cost 1 POW and be progressive. Originally, Fang of Wachaza is a 'save vs amount of damage or die' spell. Which is why it cost 5 POW.
Jeff

Now that’s worth 5 points! By save vs amount do you mean an opposed roll against the damage?

Yes. Damage that actually penetrates armour/parry/etc and does actual damage. Which is sort of like how it was set up in RQIII. It is one of the very, very few 'save or die' spells in known to the general Gloranthan populace - assuming that Wachaza is part of that. :)

Orlanth the Chieftan is Orlanthdar aka Dar The Chieftain. I was interested in keeping the names simple. Its easier to remember that Orlanth the Chieftain is the cult for leaders than page to Dar The Leader and wonder who the heck he is? It had the virtue of keeping all the Orlanth cults together - with the deliberate exception of Orlanth Dragonfriend (Storm Dragon).

Jeff
 
Hey all,

I don't often get involved in the forums but I thought I'd make a brief appearance on this thread.

Re: The perceived 'heavy-handed' editing of Cults of Glorantha: Volume 1. A lot of this is due to the fact that both of the Cults books were written to an early draft version of the RQ rules. There were significant differences between the older versions of the RQ rules and the final version. It fell to the editor to do a great deal of revision once the Cults text came in, hence it may appear as ‘heavy-handed’ – however, heavy editing is not the same as heavy-handed editing.

Re: The troll appearance issue. This is not going to change - for Mongoose RuneQuest, trolls appear in the manner they are presented in our books. We understand that some people don't like them - hell, we'd love to please everyone all the time! - but we're not changing our position.

Anyway, thanks for reading,

Ian
 
Mongoose Doghouse said:
Hey all,

I don't often get involved in the forums but I thought I'd make a brief appearance on this thread.

Re: The perceived 'heavy-handed' editing of Cults of Glorantha: Volume 1. A lot of this is due to the fact that both of the Cults books were written to an early draft version of the RQ rules. There were significant differences between the older versions of the RQ rules and the final version. It fell to the editor to do a great deal of revision once the Cults text came in, hence it may appear as ‘heavy-handed’ – however, heavy editing is not the same as heavy-handed editing.

Re: The troll appearance issue. This is not going to change - for Mongoose RuneQuest, trolls appear in the manner they are presented in our books. We understand that some people don't like them - hell, we'd love to please everyone all the time! - but we're not changing our position.

Anyway, thanks for reading,

Ian

I don't think the fact that there is editing is what is bothering people, but that some of the editing does not seem to make sense.

For example Sever Spirit is an old RQ staple spell. If it was removed because it was deemed to lethal for MRQ that is fine - it is after all your game now.

But when healing godesses have no access to healing spells, Fang of Wachaza becomes a d6 damage bonus but stays a 5 point divine spell, and Crush becomes a point for point equivalent of the Rune Magic spell Bludgeon when Divine Magic should be more powerful, the editing seems careless.

There is also the impression that some of the editing is done by people without in depth Gloranthan knowledge. My copy of Cults is not in yet, but there are a lot of little examples of this in the Monsters Book that I have found just from skimming it - for example the Waertagi description says life has been difficult on them since the Closing (which hasn't happened) and that the Crimson Bat is commonly associated with the Red Goddess (who?). These are minor but it gives the impression of a re-hash of previous 3A material that was thrown together.

I thought it was a very good move to get established Gloranthan writers for many of the first books, and Aaron seems to care a lot about the world and the input of the existing fans, and I am really excited for his Magic and Uz books (it seems hard to believe after his presence on this board all this time we don't have one of his Gloranthan books yet). It seems a shame the good work of these authors (developers?) may be undermined by editing that seems hasty or careless.
 
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