Condottiere
Emperor Mongoose
Yay, plumbing schematics.
Awesome sauce! I don’t suppose the Anther stretch goal is near. It would be helpful at the start of the game.Just asked Cassie. She says we're about a week out. She gave me a preview of a few of the maps that have been made this week, including one of the capital of Floria. Whoops! Did I let that slip? Don't tell your Travellers. They're also working up deck plans for a tail-sitting Azhanti High Lightning, which I included as deliberate fan service. Hopefully people enjoy it. Hopefully we'll be dropping a Kickstarter update about Act 2 next week.
Another thing I've had the pleasure to preview are the tracks for the music. So cool! Great techno tracks that are designed to emulate the feel of the adventures. The Miracle of Naalir is super cinematic. You might imagine it being played at the start of a Singularity film or during the opening sequence of each TV episode. Onward to Anther imagines arrival at the urban highport of that planet with a really cool beat that gradually picks up its pace as it goes. The Offer emulates the cyberpunk environment of Shinkan subsector. Suits captures the wartorn hellscape of a world on the periphery of the Imperium. And Layercake, for Act 3, captures the mystery, duplicity, and Kafkaesque horror of that adventure.
I have never really incorporated music in my games much, but I get around to running this campaign, I will start with these! Actually, it's required, at least for a few tracks. If you've read Engine of the Ancients in Act 1, you know what I'm talking about.
One thing is that all the adventures could be happening simultaneously. I think I heard something like that tossed around.I like the material, but I am wondering if I am missing something.
It is not clear to me what the purpose of the digital transferrence is or how the characters that got emailed to robot bodies are supposed to use their favors or past careers to accomplish missions. Like, who is going to be like "ooh, that self willed forklift android is clearly a former scout with a knighthood in the Order of Chanestin and three PhDs."
It's not that much faster to go by xboat than physically if the PCs can get a J4 or better courier ship of their own. And they frequently need a ship of their own for various reasons, like bringing physical objects back to their patron.
It seems like the real reasons for it (besides it being cool) are that it sidelines Naalir during the actual adventures and it justifies skipping the travel. But you could just do the latter anyway, which is what it recommends on the mission you are bringing Naalir's thingie from the distant warehouse planet. "Once you get away with it, you could just say you get home"
First, they are fugitives. Its way more covert to travel that way.I like the material, but I am wondering if I am missing something.
It is not clear to me what the purpose of the digital transferrence is or how the characters that got emailed to robot bodies are supposed to use their favors or past careers to accomplish missions. Like, who is going to be like "ooh, that self willed forklift android is clearly a former scout with a knighthood in the Order of Chanestin and three PhDs."
It's not that much faster to go by xboat than physically if the PCs can get a J4 or better courier ship of their own. And they frequently need a ship of their own for various reasons, like bringing physical objects back to their patron.
It seems like the real reasons for it (besides it being cool) are that it sidelines Naalir during the actual adventures and it justifies skipping the travel. But you could just do the latter anyway, which is what it recommends on the mission you are bringing Naalir's thingie from the distant warehouse planet. "Once you get away with it, you could just say you get home"
The adventures and the ideas in them are really interesting and could easily be used independently even if you didn't want to run the whole saga.There are also plot threads that may take longer then the time frame of the campaign, investigating certain new alien species, discovering the existence of other planes of reality...
Remember that an average human is 35ish Slots. Most low berths use 50 Slots for a human to account for the huge and morbidly obese.Just got done reading 'Suits'. Battledress is shown as being built as a size-6 (32 'slot') robot chassis; with room inside for a human occupant being provided by subtracting the volume of a (human sized) size-5 (16 'slot') robot chassis.
This is completely sensible; but also completely demolishes the silly scaling between robots, vehicles, and starships -- and directly contradicts everything we have available about 'providing space for humans'. This is just a mess.
The average human is 32 slots according to the book.Remember that an average human is 35ish Slots. Most low berths use 50 Slots for a human to account for the huge and morbidly obese.
A Size 5 robot takes up 32 Slots of volume and has 16 Slots of usable space inside.
A Size 6 robot takes up 64 Slots of volume and has 32 Slots of usable space inside, enough for a slightly below average sized human.
The scaling between robots, vehicles, and starships has never worked. Do the math. Slots, which are supposed to be less than 3 liters are suddenly over 10 times that size when you convert from Slots to liters to m3 to dtons.
Thank you for the correction.
Yes, I knew all that already. In the Singularity Act 2 adventure 'Suits', the following Robot stat blocks are given for TL-14 Battle Dress.
Not currently possible in the High Guard or Robots rules; but you might try building something (like a minimal-sized 'walker') in the vehicle rules.How about a minimal suit that adds to the physical stats without the armour and weapons? Something to help a person with a lot of age related losses that could be worn as you went about your business without people calling a SWAT team on you?