Singularity - musings

Just asked Cassie. She says we're about a week out. She gave me a preview of a few of the maps that have been made this week, including one of the capital of Floria. Whoops! Did I let that slip? Don't tell your Travellers. They're also working up deck plans for a tail-sitting Azhanti High Lightning, which I included as deliberate fan service. Hopefully people enjoy it. Hopefully we'll be dropping a Kickstarter update about Act 2 next week.

Another thing I've had the pleasure to preview are the tracks for the music. So cool! Great techno tracks that are designed to emulate the feel of the adventures. The Miracle of Naalir is super cinematic. You might imagine it being played at the start of a Singularity film or during the opening sequence of each TV episode. Onward to Anther imagines arrival at the urban highport of that planet with a really cool beat that gradually picks up its pace as it goes. The Offer emulates the cyberpunk environment of Shinkan subsector. Suits captures the wartorn hellscape of a world on the periphery of the Imperium. And Layercake, for Act 3, captures the mystery, duplicity, and Kafkaesque horror of that adventure.

I have never really incorporated music in my games much, but I get around to running this campaign, I will start with these! Actually, it's required, at least for a few tracks. If you've read Engine of the Ancients in Act 1, you know what I'm talking about.
Awesome sauce! I don’t suppose the Anther stretch goal is near. It would be helpful at the start of the game.
 
DriveThru just emailed to say Act II is available...

I posted that before going to the download...

downloading now...

By the way have you noticed the logo resemble the Foundation Vault...
 
I like the material, but I am wondering if I am missing something.

It is not clear to me what the purpose of the digital transferrence is or how the characters that got emailed to robot bodies are supposed to use their favors or past careers to accomplish missions. Like, who is going to be like "ooh, that self willed forklift android is clearly a former scout with a knighthood in the Order of Chanestin and three PhDs."

It's not that much faster to go by xboat than physically if the PCs can get a J4 or better courier ship of their own. And they frequently need a ship of their own for various reasons, like bringing physical objects back to their patron.

It seems like the real reasons for it (besides it being cool) are that it sidelines Naalir during the actual adventures and it justifies skipping the travel. But you could just do the latter anyway, which is what it recommends on the mission you are bringing Naalir's thingie from the distant warehouse planet. "Once you get away with it, you could just say you get home"
 
I like the material, but I am wondering if I am missing something.

It is not clear to me what the purpose of the digital transferrence is or how the characters that got emailed to robot bodies are supposed to use their favors or past careers to accomplish missions. Like, who is going to be like "ooh, that self willed forklift android is clearly a former scout with a knighthood in the Order of Chanestin and three PhDs."

It's not that much faster to go by xboat than physically if the PCs can get a J4 or better courier ship of their own. And they frequently need a ship of their own for various reasons, like bringing physical objects back to their patron.

It seems like the real reasons for it (besides it being cool) are that it sidelines Naalir during the actual adventures and it justifies skipping the travel. But you could just do the latter anyway, which is what it recommends on the mission you are bringing Naalir's thingie from the distant warehouse planet. "Once you get away with it, you could just say you get home"
One thing is that all the adventures could be happening simultaneously. I think I heard something like that tossed around.
 
I like the material, but I am wondering if I am missing something.

It is not clear to me what the purpose of the digital transferrence is or how the characters that got emailed to robot bodies are supposed to use their favors or past careers to accomplish missions. Like, who is going to be like "ooh, that self willed forklift android is clearly a former scout with a knighthood in the Order of Chanestin and three PhDs."

It's not that much faster to go by xboat than physically if the PCs can get a J4 or better courier ship of their own. And they frequently need a ship of their own for various reasons, like bringing physical objects back to their patron.

It seems like the real reasons for it (besides it being cool) are that it sidelines Naalir during the actual adventures and it justifies skipping the travel. But you could just do the latter anyway, which is what it recommends on the mission you are bringing Naalir's thingie from the distant warehouse planet. "Once you get away with it, you could just say you get home"
First, they are fugitives. Its way more covert to travel that way.

Second, the four missions are intended to end approximatively at the same time, doing all of them on foot would be way longer and would give ample time for the opposition's forces to catch them.


It may come in a later add-on, but my surprise was the lack of embodiement target/list. The companion for singularity goes on about tiers of embodiement target with variable brains and tools, but we are left with the three clones from the robot handbook, one of which is actually useable, and the biological robots. I think the play might be to make the players roll their attributes when embodying a clone. There are more androids, but I really can't make my players play an elvis body double, a horse, a cat or a surrogate mom more than once. For some missions, they may change embodiement body half a dozen time. Yes, I can always use the generic android, but I would have hoped to give them weirdly specific bodies, with visual support, and without having to design them myself.

Don't get me wrong, I'm ultra looking foward making my player play a lab control assistant which is basically a box, that has to be carried by drones it can control. Or a robotic low berth. But yeah, those won't cash in favors or throw their titles around, that's more for the on-foot part of the missions anyways.
 
They are indeed happening simultaneously, and a lot more that the referee can make up for themselves, should they so choose to do, which I do.

There are also plot threads that may take longer then the time frame of the campaign, investigating certain new alien species, discovering the existence of other planes of reality...

I look forward to the final Act when all the instances of the PCs memory/personality are recombined...
 
Ah, okay, I see that I misread the statement about using two or more embodiments. That's only if they meet each other. I got a little confused about the order of play and how certain adventures shouldn't happen until after others. I guess that's just for the players' benefit, not the characters.

Still, I'm not sure how an android stevedore is supposed to trade on its past history as an award winning scholar or former scout or use favor accumulated as their real self. I'll have to re-read the main book, I think.
 
There are also plot threads that may take longer then the time frame of the campaign, investigating certain new alien species, discovering the existence of other planes of reality...
The adventures and the ideas in them are really interesting and could easily be used independently even if you didn't want to run the whole saga.
 
Just got done reading 'Suits'. Battledress is shown as being built as a size-6 (32 'slot') robot chassis; with room inside for a human occupant being provided by subtracting the volume of a (human sized) size-5 (16 'slot') robot chassis.

This is completely sensible; but also completely demolishes the silly scaling between robots, vehicles, and starships -- and directly contradicts everything we have available about 'providing space for humans'. This is just a mess.
 
Just got done reading 'Suits'. Battledress is shown as being built as a size-6 (32 'slot') robot chassis; with room inside for a human occupant being provided by subtracting the volume of a (human sized) size-5 (16 'slot') robot chassis.

This is completely sensible; but also completely demolishes the silly scaling between robots, vehicles, and starships -- and directly contradicts everything we have available about 'providing space for humans'. This is just a mess.
Remember that an average human is 35ish Slots. Most low berths use 50 Slots for a human to account for the huge and morbidly obese.

A Size 5 robot takes up 32 Slots of volume and has 16 Slots of usable space inside.

A Size 6 robot takes up 64 Slots of volume and has 32 Slots of usable space inside, enough for a slightly below average sized human.

The scaling between robots, vehicles, and starships has never worked. Do the math. Slots, which are supposed to be less than 3 liters are suddenly over 10 times that size when you convert from Slots to liters to m3 to dtons.
 
Remember that an average human is 35ish Slots. Most low berths use 50 Slots for a human to account for the huge and morbidly obese.

A Size 5 robot takes up 32 Slots of volume and has 16 Slots of usable space inside.

A Size 6 robot takes up 64 Slots of volume and has 32 Slots of usable space inside, enough for a slightly below average sized human.

The scaling between robots, vehicles, and starships has never worked. Do the math. Slots, which are supposed to be less than 3 liters are suddenly over 10 times that size when you convert from Slots to liters to m3 to dtons.
The average human is 32 slots according to the book.

1757967643239.png
 
And there are 256 slots in a 14 cubic metres displacement ton, which makes one slot ~55 litres, about the same as a small human. Oh wait, it magically shrinks to only a few litres because... space magic.

This should have been fixed or scrapped. Don't give a conversion scale and then spout a load of flim flam to justify why you are ignoring your own conversion scale.

As I said, I don't see this getting fixed any time soon, it will only get worse.
 
The average human is 32 slots according to the book.

View attachment 5869
Yes, I knew all that already. In the Singularity Act 2 adventure 'Suits', the following Robot stat blocks are given for TL-14 Battle Dress.



Battle Dress - Screenshot from 2025-09-15 18-20-56.png

Given this (now canonical) set of Battle Dress, please tell me how much space the human occupant (and there IS a full-sized human occupant) takes up. I will point out the 16 'Free' slots ARE occupied by Battle Dress optional equipment -- they are not also taken up by the occupant. Also please notice the violation of the Robot design rules with the +22 protection; unless they are assuming some of the 16 'missing' slots are filled with armor instead of human.

On the bright side, the 'STR' adds and 'DEX' adds in battledress now appear to have a working baseline -- it is the difference between whatever the Robot Manipulator has and a base value of '7'.
 
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How about a minimal suit that adds to the physical stats without the armour and weapons? Something to help a person with a lot of age related losses that could be worn as you went about your business without people calling a SWAT team on you?
 
How about a minimal suit that adds to the physical stats without the armour and weapons? Something to help a person with a lot of age related losses that could be worn as you went about your business without people calling a SWAT team on you?
Not currently possible in the High Guard or Robots rules; but you might try building something (like a minimal-sized 'walker') in the vehicle rules.
 
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