Singularity - musings

Just asked Cassie. She says we're about a week out. She gave me a preview of a few of the maps that have been made this week, including one of the capital of Floria. Whoops! Did I let that slip? Don't tell your Travellers. They're also working up deck plans for a tail-sitting Azhanti High Lightning, which I included as deliberate fan service. Hopefully people enjoy it. Hopefully we'll be dropping a Kickstarter update about Act 2 next week.

Another thing I've had the pleasure to preview are the tracks for the music. So cool! Great techno tracks that are designed to emulate the feel of the adventures. The Miracle of Naalir is super cinematic. You might imagine it being played at the start of a Singularity film or during the opening sequence of each TV episode. Onward to Anther imagines arrival at the urban highport of that planet with a really cool beat that gradually picks up its pace as it goes. The Offer emulates the cyberpunk environment of Shinkan subsector. Suits captures the wartorn hellscape of a world on the periphery of the Imperium. And Layercake, for Act 3, captures the mystery, duplicity, and Kafkaesque horror of that adventure.

I have never really incorporated music in my games much, but I get around to running this campaign, I will start with these! Actually, it's required, at least for a few tracks. If you've read Engine of the Ancients in Act 1, you know what I'm talking about.
Awesome sauce! I don’t suppose the Anther stretch goal is near. It would be helpful at the start of the game.
 
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