Ship Weapons vs. Ground Combat... Ground Combat wins?

Tenacious-Techhunter said:
Character A and Ship B are both targeting Target C on the ground. Target C isn't moving, and is a sitting duck. Practically speaking, neither Character A nor Ship B can miss Target C. Character A applies Laser Rifle damage in 6 second increments. Ship B applies damage in 6 minute increments, and so has to divide its damage by 60. Character A rolls perfectly with maximum possible stats, and so gets an effect bonus to damage of X. Ship B's gunner does the same; after the division, his effect bonus is X/60.

Applying the effect bonus to damage neither explains nor improves this damage discrepancy; it just makes it worse.

See, if it were me and both ships were on the ground, I would be using the standard combat rules, not the space combat rules, so the ships would be firing every six seconds.

Unless there's a rule I missed that specifically states ship weapons can only ever fire every six minutes...
 
You're right on FallingP

There is no rule preventing a ship from even firing once every trigger pull in those situations. Just like there is no rule saying that you can only pull the trigger on a rifle once every 6 seconds.

These are abstractions to streamline combat rounds. In fact you specifically go to 6 second rounds when at 10km range or below.

By RAW, there is no inconsistency. The only inconsistency is not even covered by the rules, which I what happens when you have simultaneous ground combat and space combat scenes... do you have 1 space combat turn for every 60? Really not a big deal, have the rounds either be 6 seconds, 60 seconds, or 6 minutes in those off-scenarios...
 
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