FallingPhoenix
Mongoose
Tenacious-Techhunter said:Character A and Ship B are both targeting Target C on the ground. Target C isn't moving, and is a sitting duck. Practically speaking, neither Character A nor Ship B can miss Target C. Character A applies Laser Rifle damage in 6 second increments. Ship B applies damage in 6 minute increments, and so has to divide its damage by 60. Character A rolls perfectly with maximum possible stats, and so gets an effect bonus to damage of X. Ship B's gunner does the same; after the division, his effect bonus is X/60.
Applying the effect bonus to damage neither explains nor improves this damage discrepancy; it just makes it worse.
See, if it were me and both ships were on the ground, I would be using the standard combat rules, not the space combat rules, so the ships would be firing every six seconds.
Unless there's a rule I missed that specifically states ship weapons can only ever fire every six minutes...