Charted Space Capital Warships are under gunned.

Hmm, could you have experimental versions at TL14...
I would need to go back and look at the specific rules to figure pricing, but I would say yes. Prototype at TL14 and Early Prototype at TL13. Or Beta at TL14 and Alpha at TL13.

Edit: The prototype rules are specifically referencing hardware, but I see no reason they shouldn’t be applicable to software as well. Prototype would be 5x the cost and Early Prototype would be 10x.

They would be subject to reliability issues at Early Prototype and quirks at both as well.

An unreliable CI could be very entertaining. Just sayin’.

The quirks are angled at hardware. There needs to be one for software, but I can see how the quirks listed could be tweaked to hold true for software. Here is my initial take and I welcome further suggestions. There really needs to be more variety (2D rolls) but I’ll whip up a 1D table for software.

1. Unreliable after prolonged use: After any skill check resulting in 2, or a result of 2 or less on 2D after every 24 hours of use, the software hangs and must be restarted. If it has already been restarted, apply DM-1 to task checks and halve any time interval between periodic failure checks until the software is reinstalled, taking 1D hours to remove, reinstall, and reconfigure.

2. Software is slow. Double the time for operation and skill checks using it.

3 Especially expensive: Double the software’s cost.

4. Especially difficult to operate or configure: Skill checks suffer an additional DM-1.

5. Software hallucinates. DM-2 to results because they seem plausible but are in fact made up. It is a Difficult task (10+) to detect the data isn’t reality based.

6. Software unstable: After one year, the software becomes permanently unreliable. If already unreliable, subtract a further DM-1 to task checks and halve any time interval between failures until it is removed, reinstalled, and reconfigured, which takes 1D hours.

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