MonsterX
Emperor Mongoose
HG p. 37, Missile and torpedoes are given flight times out to distant range, which ends at 300.000km. This is also stated to be the edge of practical space combat ( with the exception of missiles (and presumably also torpedoes), which are on ballistic trajectories that effectively have unlimited range (these can't hit a mobile target, but can hit a target that can't move out of the way)).
The rules are clear that space combat ranges go out to 300000. Though they are not as clear as they should be: lots of places in the rules 50000+ is cited for "Distant" and it becomes a research project to find out how far "Distant" goes out to; 300000 is mentioned RAW but not everywhere where Distant is defined. It should be: every single place where Distant is cited, the outer end of the range band should also be stated.
Not all ships will be making detections that far out: this is why premium sensors are useful, and cheap sensors are cheap. It is entirely plausible that the cheap ass old TL 12 free trader with its cheap minimal laser cannon and cheap ass commercial sensor system is not as capable in detection, targeting, and hitting stuff at long ranges as a TL15 Imperial Navy BATRON.
Direct fire weapons don't go out past Very Long range - and modifications don't let you mod beyond this either, not even for Imperial Navy BATRONs. So combat from 50000- 300000 will be using only missiles and torpedoes. Which makes those weapons important for long range combat and also makes the torpedoes endurance characteristic important - missiles can do it but the multiple halvings that tend to happen when you shoot this far away (plus the multiple rounds of EW) really make them pretty ineffective .
As per the rules, at this range, sensors per the rules don't allow detection of most characteristics which would distinguish possible targets from each other. There is always the option of assuming the unidentified object is the enemy and just shooting it. Whether this is a good idea is very context dependent - in a war zone or context where you've been tracking a ship and know from context what the blip is, shooting is probably just going to be the baseline presumption. In a non-war civilian environment, not- shooting will hopefully be the norm and more information needed. Also BATRONs will have swarms of fighters that they can send out to have a look for them.
Warships and aircraft IRL target each other on imperfect information, and they certainly will in space too, if IRL space war ever becomes a thing. I think we can assume it will happen in Traveller too. There will be mistakes as a result, systems to prevent those mistakes, as well as imperfections in those systems which cause the mistakes to happen anyways. But the logic of shooting first when you have the option to do so is quite strong, so Distant range combat is a thing.
The rules are clear that space combat ranges go out to 300000. Though they are not as clear as they should be: lots of places in the rules 50000+ is cited for "Distant" and it becomes a research project to find out how far "Distant" goes out to; 300000 is mentioned RAW but not everywhere where Distant is defined. It should be: every single place where Distant is cited, the outer end of the range band should also be stated.
Not all ships will be making detections that far out: this is why premium sensors are useful, and cheap sensors are cheap. It is entirely plausible that the cheap ass old TL 12 free trader with its cheap minimal laser cannon and cheap ass commercial sensor system is not as capable in detection, targeting, and hitting stuff at long ranges as a TL15 Imperial Navy BATRON.
Direct fire weapons don't go out past Very Long range - and modifications don't let you mod beyond this either, not even for Imperial Navy BATRONs. So combat from 50000- 300000 will be using only missiles and torpedoes. Which makes those weapons important for long range combat and also makes the torpedoes endurance characteristic important - missiles can do it but the multiple halvings that tend to happen when you shoot this far away (plus the multiple rounds of EW) really make them pretty ineffective .
As per the rules, at this range, sensors per the rules don't allow detection of most characteristics which would distinguish possible targets from each other. There is always the option of assuming the unidentified object is the enemy and just shooting it. Whether this is a good idea is very context dependent - in a war zone or context where you've been tracking a ship and know from context what the blip is, shooting is probably just going to be the baseline presumption. In a non-war civilian environment, not- shooting will hopefully be the norm and more information needed. Also BATRONs will have swarms of fighters that they can send out to have a look for them.
Warships and aircraft IRL target each other on imperfect information, and they certainly will in space too, if IRL space war ever becomes a thing. I think we can assume it will happen in Traveller too. There will be mistakes as a result, systems to prevent those mistakes, as well as imperfections in those systems which cause the mistakes to happen anyways. But the logic of shooting first when you have the option to do so is quite strong, so Distant range combat is a thing.