Joe_Dracos
Mongoose
So me and a friend of mine got to discussing a few things about the particular ships of babylon 5: ACTA.
So I thought I would put it up here to see what everybody else thinks.
In order
EA: Early years
Probably the most flexible fleet in the book, but it does need tweeking. Any fix for breaking a FAP down in PLs would work, but this fleet really does also need a War level choice to keep it from being a swarm fleet at a war level game anyway. In fact there should be no fleet in the game with 0 choices at any priority (except Armageddon).
EA: 3rd age
The Omega should be more plentiful and more easily accessable to players. Otherwise this fleet just turns into a less flexible early years fleet. There are examples of making a vairent tougher to bump it up PL levels, so why not make varients less resilient and drop them PL levels (raid). Also this age could use a missile boat.
EA: Crusade
Rumored to be amungst the weakest fleets in the book, this fleet could use an overhaul in general. The Hyperion really does not belong in this list and needs to be replaced. More chronos variants and Marathon Variants could be used to fill the list out properly and a refitted Omega to give the fleet its own unique feel. This list should also really have an Armageddon choice that isn't a unique choice from another list. This list should aslo have a raid level (fleet) carrier.
Dilgar: Not reviewed
Minbari
This fleet should get an LCV for there fleet.
Narn: Make two for 1 ships a little beefier and remove the 2 for 1 (from all fleets with these ships)
Centauri: Demos needs reviewing
ISA
We are really un impressed with the White star gunship. It is basically just 2 white stars in one ship. There is not much insentive to take it over the two white stars.
Abbai
Not really addressed
Brakiri
Not addressed
Drazi
Not addressed
Gaim
Not addressed
Pak'Ma'Ra
Not adressed
Vree
Another example of a swarm fleet.
Raiders
not addressed
Vorlons
There higher PL ships have more damage then a full PL above them (only the T'loth and T'ran have as much). Take Adaptive armour, Self repair, no crew, can't be boarded and redundant systems into account and they can survive attacks from ships two PLs above them (which should be more like a 13 year old beating up a 5 year old). While this does match the show, game balance wise it is not good. Also the limited choices makes for a very bland fleet. If you want them to be like the other ancients then simply make them not accessable to regular play or take some creative licence (like in all the other fleets) and make them a full fleet by providing them with a number of smaller ships and fighters and a balanced higher PL fleet.
Shadows
This fleet has the same limitations as the Vorlons. Either make them an ancient race or expand the fleet.
Drahk
The huge hangers are really a problem. The Carrier and mother ship both carry another FAP worth of ships. You can litterally bring twice the number of FAPs to the battle then your opponent.
Psi-Corp
Give them a few more ships.
So I thought I would put it up here to see what everybody else thinks.
In order
EA: Early years
Probably the most flexible fleet in the book, but it does need tweeking. Any fix for breaking a FAP down in PLs would work, but this fleet really does also need a War level choice to keep it from being a swarm fleet at a war level game anyway. In fact there should be no fleet in the game with 0 choices at any priority (except Armageddon).
EA: 3rd age
The Omega should be more plentiful and more easily accessable to players. Otherwise this fleet just turns into a less flexible early years fleet. There are examples of making a vairent tougher to bump it up PL levels, so why not make varients less resilient and drop them PL levels (raid). Also this age could use a missile boat.
EA: Crusade
Rumored to be amungst the weakest fleets in the book, this fleet could use an overhaul in general. The Hyperion really does not belong in this list and needs to be replaced. More chronos variants and Marathon Variants could be used to fill the list out properly and a refitted Omega to give the fleet its own unique feel. This list should also really have an Armageddon choice that isn't a unique choice from another list. This list should aslo have a raid level (fleet) carrier.
Dilgar: Not reviewed
Minbari
This fleet should get an LCV for there fleet.
Narn: Make two for 1 ships a little beefier and remove the 2 for 1 (from all fleets with these ships)
Centauri: Demos needs reviewing
ISA
We are really un impressed with the White star gunship. It is basically just 2 white stars in one ship. There is not much insentive to take it over the two white stars.
Abbai
Not really addressed
Brakiri
Not addressed
Drazi
Not addressed
Gaim
Not addressed
Pak'Ma'Ra
Not adressed
Vree
Another example of a swarm fleet.
Raiders
not addressed
Vorlons
There higher PL ships have more damage then a full PL above them (only the T'loth and T'ran have as much). Take Adaptive armour, Self repair, no crew, can't be boarded and redundant systems into account and they can survive attacks from ships two PLs above them (which should be more like a 13 year old beating up a 5 year old). While this does match the show, game balance wise it is not good. Also the limited choices makes for a very bland fleet. If you want them to be like the other ancients then simply make them not accessable to regular play or take some creative licence (like in all the other fleets) and make them a full fleet by providing them with a number of smaller ships and fighters and a balanced higher PL fleet.
Shadows
This fleet has the same limitations as the Vorlons. Either make them an ancient race or expand the fleet.
Drahk
The huge hangers are really a problem. The Carrier and mother ship both carry another FAP worth of ships. You can litterally bring twice the number of FAPs to the battle then your opponent.
Psi-Corp
Give them a few more ships.